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AUDIOMECH Demo›Events›Demo now in 13 languages!
In-game event

Demo now in 13 languages!

AUDIOMECH Demo · published 6 months ago

All eventsPlayers around this dateRead on Steam

Welcome Next Fest players!

Your timing is good. A bunch of lovely early-adopters showed up and helped iron wrinkles out of the demo last month.

Thanks so much for all of that help and feedback on the steam forum. There’s been lots of fixes a few new Options:

  • Three camera settings: Smooth, Fast, and Fixed

  • You can enable platform fallthrough for bass mode. Just point the sword down to fall through.

  • You can disable the feature that mutes the music on player damage.

  • The option for Keyboard Control is still there too.

The demo is also now available in 13 languages!

If you can read this, you're all set.

In other news, there was a big moment for Audiomech at The Game Awards at the end of last year. Thank you TGA!

Lastly, there’s an update for Audiosurf that adds a new audiomech-inspired character!

Have fun!

-Dylan

More from AUDIOMECH Demo

Other announcements

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Major update3 Sep 2026New Demo is Out!AUDIOMECH has evolved in the last few months and the new demo is ready! Choose Your Route There’s now branching paths after each encounter. Choose a harder path for bigger rewards? Get right to the boss fight? Shop Instead of selecting a powerup after each wave, you can now open the Shop to spend your collected Notes whenever you want. Tons of New Powerups There’s many new powerups and they com…In-game event17 Apr 2026Demo Update: Bass Jumping and Treble StrikingThe Audiomech Demo has been updated with new features: Bass Jumping –The Bass Blade has been re-tuned for stabbing-style attacks –The blade pulls you forward (even up) with each loud bass moment in the music –It pulls further if you point it directly at an enemy –The blade stays extended for less time than it used to Treble Striking –The treble mech form now launches lightning –Lightning Strike…AUDIOMECH DemoGame update6 Mar 2026demo update: Score SplashAll modes · Added score splashes to make the scoring system more visible. You now knock each individual point out of the enemy or item you earned it from. Hard mode only · Removed invincibility during Audio Surges · Reduced enemy count