I Know a Guy: Shady Life Simulator · published

First of all, thank you.
Nearly 2,000 players jumped into the demo within the first 48 hours. That level of engagement gave us a massive amount of real-world feedback, and we moved fast.
With this update, the demo no longer has any critical technical blockers. Core systems are stable. Multiplayer is stable. Save/load is stable.
We’ll continue improving performance optimization and visual polish, especially remaining collision edge cases and lighting refinements.
Fixed inconsistent Pizza Station placement behavior between host and clients.
Resolved late-join desync issues affecting Dough Press and Sauce Machine handles.
Oven load/sync issues addressed. Machine interaction handling stabilized.
Fixed ingredient container load bug where containers visually showed full (100/100) but couldn’t dispense ingredients.
Fixed cargobox load conflicts preventing ingredient containers from refilling properly.
Freezer dough persistence on load corrected.
Back door late-join issue fixed.
Slider door now supports interaction buttons on both sides.
Reconnection / re-host audio loss bug resolved.
Machine usage now locks inventory slot switching to prevent state corruption.
Fixed BTC disappearing after bed save.
Addressed multiple load-state inconsistencies causing floating or invisible items.
Tutorial save flow stabilized.
Open/Close Shop steps now properly highlighted.
Step 10 adjusted so players manually open the shop with clearer hints.
Added indicators for shop shutter and back door buttons.
Intro video now requires holding Space to skip, preventing accidental skips.
Direct NPC delivery added: press E to hand over pizza. Counter placement + bell interaction removed due to heavy player friction.
Sensitivity & menu bugs fully resolved.
1920x1080 UI layout fixed.
Updated I KNOW A GUY logos in menus.
Added Quick Save button to Main Menu.
PC UI item page now properly reflects:
Green = unlocked
Yellow = level-locked in demo
Red = full release content (indicator added)
Shady customers no longer pay upfront cash.
All shady missions now complete via courier and pay in BTC.
Adjusted starting economy: Tony Slice now gives $2000 instead of $3200.
Added hint to Dark Web washing machine purchase quest.
Cash register infographic updated to show right-click reclaim hint.
ESC can now exit machines alongside E to prevent menu-lock bugs.
Reduced excessive ingredient refill animation load (DOTween optimization).
Build lighting penetration issue corrected.
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The demo is now in a technically stable state compared to launch.
We’ll keep improving performance and visual polish while preparing for full release-level expansion.