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LepozhdianVibeEventsPre-Alpha | 0.0.45
In-game event

Pre-Alpha | 0.0.45

LepozhdianVibe · published 18 Feb 2026, 14:53 UTC · build 21985350

All eventsPlayers around this dateRead on Steam

Gameplay

  • Changed Default Cover Key From V To Z Because Microphone Was also using the V Key As Default

  • Decreased The View Of Target Selection For Desync Skill

  • New Player Desync Effect In Desync State (Rgen Energy by default max to 15 each 3 sec)

  • Butterfly Pearticle Effect Now Attaches to player temporary and follows for 15-30 seconds

  • Skill To Desync Other Character Now has Cooldown 15 seconds and energy consume 15

  • Added Cheat Code To Remove any skill usage cooldown

  • New Item Revive Crystal (Visible only for Desync Players)

  • Removed Pick Up GLitch Point Quest Navigation Points

  • HP pickup in Quest 3 has been removed

  • Legacy Assistant's lines in Quest 4 have been rewritten

  • A new system for entering vibe codes. Now the player can enter the game version in the cheat codes and receive a vibe point for each version entered

  • Quest 4 is temporarily disabled

  • Quest 5 is temporarily disabled

  • The NPC spawn location has been changed from the Ai spawner, to the right now

  • The Glitch Storm quest has been reworked. The directional clues and descriptions updated

  • The initial map with obstacles in the training grounds has been changed

  • Added UI elements to the Catch the Vibe minigame. Shows the current amount of health, energy and vibe

  • Energy in the game can no longer be more than 200

  • Health in the game can no longer be more than 200

  • Removed Energy Pick Up From Vibe City At The Beginning Of The Game

Fixes

  • Fixed Correct Default Reset Show Mouse Cursor From Left Alt To Middle Mouse

  • Fixed preventing use ESC by the skill after skill usage

  • Fixed Cancelation of current using skill by other even f other skill has a cooldown. Now cancelation works if there is no a colldown

  • Fixed PLayer Look At Character (Now Picks The closest to Player Camera Direction View)

  • Fixed Skill usage preventing pressing esc

  • Prevent to Use Desync Skill If There is no target selected

  • Fixed Start Use The Skill Despite The Fact That player could have not enough energy

  • Prevent Sync Player To Talk with Non Sync Characters

  • Optimized Menu And Lobby HUD Memory Consume

  • The Colonel's animation at the end of a dialogue has been fixed

  • Barriers now push the player perpendicularly

  • Returned a message that the player was stunned after colliding with a barrier

  • Fixed a bug where text playback stopped during a dialogue

  • If a player falls through the terrain in Vibe City, they will be teleported to the start of the map

  • Fixed the correct display of the current speaking NPC during dialogue

  • Fixed camera offset in the player editor when changing poses

  • The player can no longer use weapons if the cursor is visible on the screen

Visuals

  • Clamped Camera During Entering Desycn State (Flying body)

  • New Twitch Stream Effect Cube Dust

  • New Twitch Stream Effect ButerFly

  • New Twitch Stream Effect Random

  • New Dialogue Pose A_M_Pose_42

  • New Dialogue Pose A_M_Pose_39

  • New Dialogue Pose A_M_Pose_41

  • Particle Butterflies now follows the player or any other character

  • In Complied Game Players no longer see debug messages

  • Added Temp Visual For Desync Effect Skill

  • New model for Glitch storm pick up objects

  • New Animation Pose A_F_Pose_30

  • New Animation Pose A_F_Pose_31

  • New Animation Pose A_F_Pose_32

  • Changed the visual style of selecting a target for attack on the ghost/ desync player

  • Changed the visual style for selecting all available targets for attack on the Ghost / desync player

  • Vibe Assistant was movet to the left a little more during the dialogue on screen

  • The control tooltips on the training map have been adjusted

  • The FPS text has been removed from the mini-game cath the Vibe

Ui

  • Added Bindable Key Control Settings To Cover

  • Fixed Show Tool Tip For Microphone

  • Added Advanced Customization Options For UI Progress Bar

  • Pick Up ToolTip For All Items

  • Removed Dependence of UI Microphone visibility if there are 2 and more people in the session

  • Removed Microphone Icon From Main Menu

  • New TooTips For Social Media Links In Game Menu

  • New ToolTip To show if Feature enabled / Disabled In Public Test Build

  • New Tooltip notification for session statistics about enable / disable status in public test build

  • New Tooltip notification for session Details about enable / disable status in public test build

  • RAM Parameter Is Hidden By Default now

  • Fixed Shift Walk / Run Indicator

  • Now when you complete a quest, the text "quest completed" is shown

  • Fixed display of Cyrillic characters on control tooltips in the training area

  • Added a separator to the UA preset menu

  • Changed the icon in the UI Vibe Points preset to a palm tree

  • Fixed loss of control focus in widgets when clicking on its elements, (spacebar and checkbox)

Vibe Editor

  • New Particle Effect SynthButterfly

Known Issues

  • Missing Item Animations

  • Missing In Game Audio

  • ambience shore wave sound heard as 2d not a stereo

  • Incorrect Player location during using objects if player state was crouch or prone

  • Reset quests works incorrectly

  • Select Object preset, the second options works incorreclty

  • When Other Ai Enter to the ocean player enter into swimming mode

  • Client can not leave created session correctly

  • Clients are not able to launch ai movement from the dialogues

More from LepozhdianVibe

Other announcements

All events
In-game event9 Sep 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.71Finally The big shocks are over. Some of the game's core features are already partially working in C++ and I think that's enough for now. I don't think there's any need to dig around in there any longer. Now it's time to add content to the game, new quests, and improve the current mechanics. New update! A new quest is already in the game. I'd appreciate any feedback and testing on how the game…In-game event19 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.70Fixes · Code refactoring, porting functions to C++ · Sound and graphics settings now work in C++ · Fixed camera preview setup during preset selection · Fixed the distance of the level up effect Visuals · New interface for the Morning atmosphere · New interface for the Synth Road atmosphereIn-game event12 Aug 2026🌴 Lepozhdian Vibe - Pre-Alpha 0.0.69Fixes · Switching between 1st and 3rd person view works again · GameLogOpacity Hud parameters works again · fixed lamp collide collision · code refactoring and optimization · Fixed a critical bug with getting stuck in dialogs · Fixed a critical bug that caused the first quest in the game to constantly reset · HUD settings have been connected to the new settings saving system · level up effectsh…