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RIG Riot Playtest›Events›Perfectly Balanced - Playtest Patch - January 9th, 2026
Game update

Perfectly Balanced - Playtest Patch - January 9th, 2026

RIG Riot Playtest · published 8 months ago · build 21443734

All eventsPlayers around this dateRead on Steam

Hey folks, lots of balance changes and polish things in this one. Let me know what you think!

Changes

- Augment selection now uses the same input as upgrade selection

- Added a short, skippable animation that plays when you level up

- Objective icons now appear in the world in addition to on the compass

- The package dropoff icon now appears in the world in addition to on the compass

Note: Technically it did before but it was very hard to see. The new version appears through geometry and does a better job of indicating if its elevation is different from the player's

- Photo mode now has a small UI to communicate how to get out of it in case players use it accidentally

Balance

- Fireballs from Infernal Cycle now apply the Burning status

- Reduced the base energy restored by Vicious Circuit (1x -> 0.1x)

Note: Previously vicious circuit would almost always result in any electric damage instantly filling up your energy bar, even at a low level. This change is meant to make the mod's scaling more gradual so you have a reason to upgrade it.

- Reduced the base power of Enthusiastic Infestation (1x -> 0.25x)

Note: Enthusiastic Infestation is meant to make Nanite, an already strong status, even stronger. Unfortunately, the current state is that it effectively removes all sense of danger in the game. The goal here is to make sure this kind of scaling doesn't happen too early into your runs.

- Reduced damage dealt by Superhero Landing (1x -> 0.25x)

Note: Superhero landing is the king of boss one-shots. It's a bit of an "if you know, you know" mod. This adjustment lets it stay plenty powerful without entirely trivializing the game.

- Reduced rarity scaling for A Little Something

Note: A little something's performance early-game is totally fine, it just overperforms a bit late-game. This change reduces that maximum power without affecting its initial efficacy too much.

- Added an internal cooldown to Burning Exhaust, Residual Discharge, and Retaliation Clause

Bug Fixes

- Fixed events spawning enemies from other event enemy pools

Note: Events are meant to have specific enemies to help differentiate them from one another. Important fix since the upcoming launch of the demo will also come with additional events.

- Fixed a typo in the effect description of Vicious Circuit

- Fixed Shotgun Fiend duel not activating correctly

- Fixed various duelist health bar labels

More from RIG Riot Playtest

Other announcements

All events
RIG Riot PlaytestGame update14 Jul 2026Mini Playtest Patch - July 13th, 2026Attempted fix for the transporter occasionally spawning below the main platform in the wastes. If you run into this again after the patch please let me know! -SageRIG Riot PlaytestGame update13 Jul 2026Bug Fixes and Polish - Playtest Patch - July 13th, 2026Still some known bugs I'm working on, especially the one where the dropoff location is below the map, but wanted to get the rest out for y'all so I can hopefully make the release date announcement in the next day or two. Thanks to everyone who has left feedback and bug reports! -Sage Features/Content - Added a new track that plays during Arena fights Changes - Adjusted biped kick animation to s…RIG Riot PlaytestGame update8 Jul 2026Major Demo Update Preview - Playtest Patch - July 8th, 2026Hey folks, as you'll see in the title this is a test build for a big update coming to the demo soon. As I approach the time where I need to commit to a launch date I need to get the demo and store page updated in anticipation of the marketing push, so I decided I'd try and get some testing of the demo update in to make sure it is relatively stable. Expect some bugs and problems, a lot has chang…