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RIG Riot Playtest›Events›Major Demo Update Preview - Playtest Patch - July 8th, 2026
Game update

Major Demo Update Preview - Playtest Patch - July 8th, 2026

RIG Riot Playtest · published 2 months ago

All eventsPlayers around this dateRead on Steam

Hey folks, as you'll see in the title this is a test build for a big update coming to the demo soon. As I approach the time where I need to commit to a launch date I need to get the demo and store page updated in anticipation of the marketing push, so I decided I'd try and get some testing of the demo update in to make sure it is relatively stable.

Expect some bugs and problems, a lot has changed.

Features/Content
- Biped legs can now be found as part drops
- Added an Arena
- Added a few new Objectives
- Added a new Bandit enemy type
- Added weapon customization
- Weapons are now saved to loadouts
- Colors and palettes can now be saved for future use
- Added interface customization

Changes
- Improved various textures
- Various lighting improvements
- Rewrote enemy RIG behavior logic
- Enemies can now proc status effects
- Charged status procs now also deplete 10% of the target's energy
- Major Objective pools are now based on how many Major Objectives you've completed
Note: Functionally this means that the first Major Objective is easier and the rest are more consistent in their difficulty
- Locked stages are now displayed as locked to prevent spoilers
- Added movement sounds for melee weapons and backpacks
- Added a HUD Opacity slider
- Major polish pass for the UI

Balance
- Drastically reduced base damage per projectile for Fire Demon's gatling guns (210 -> 60)
- Reduced turret damage mitigation amount
- Increased Load Limit for the Assassin set
- Increased Dash Power's effect on wall kicks
- Reworked stats for all internal parts
- Buffed several part mods

Bug Fixes
- Fixed player movement being affected by projectiles
Note: Please let me know if you still have issues with this
- Fixed certain Major Objectives that were meant to include some weaker enemies not spawning those enemies
- Fixed melee weapon effects/hitbox indicators being off center
- Fixed the Brace shield being upside down when equipped to the right hand
- Fixed responsiveness modifiers not applying to boosting and turbo boosting correctly
- Fixed the exit without saving confirmation not being focused when attempting to exit the customization menu
- Fixed Raid button not displaying as focused when first opening the garage menu

More from RIG Riot Playtest

Other announcements

All events
RIG Riot PlaytestGame update14 Jul 2026Mini Playtest Patch - July 13th, 2026Attempted fix for the transporter occasionally spawning below the main platform in the wastes. If you run into this again after the patch please let me know! -SageRIG Riot PlaytestGame update13 Jul 2026Bug Fixes and Polish - Playtest Patch - July 13th, 2026Still some known bugs I'm working on, especially the one where the dropoff location is below the map, but wanted to get the rest out for y'all so I can hopefully make the release date announcement in the next day or two. Thanks to everyone who has left feedback and bug reports! -Sage Features/Content - Added a new track that plays during Arena fights Changes - Adjusted biped kick animation to s…Game update25 Mar 2026The Playtest is BACK, Long Live the Demo!Hey, folks. I ran into a bug in the demo which could create some pretty significant changes in how movement feels, so I've decided to bring the playtest back as a "beta branch." I would greatly appreciate it if you'd check the playtest out and let me know how you feel about movement with the bug fixed. Thanks! - Sage Bug Fixes - Fixed the player being able to open the equipment menu while selec…