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SEDAP! A Culinary Adventure›Events›SEDAP! A Culinary Adventure - Patch v1.0.6 Notes
In-game event

SEDAP! A Culinary Adventure - Patch v1.0.6 Notes

SEDAP! A Culinary Adventure · published 15 months ago · build 18751056

All eventsPlayers around this dateRead on Steam

Hello everyone, Jay and team here!

Before we talk about the patch, I'd like to announce that the game's original soundtrack, SEDAP! A Culinary Soundtrack, is finally available on Steam! Check it out and do purchase a copy to support our talented musicians, Rebecca and Nicole!

https://store.steampowered.com/app/3726990/SEDAP_A_Culinary_Soundtrack

v1.0.6 brings forth some anticipated changes with regards to the clarity of cooking minigames, as well as some balancing changes to make later levels more comfortable, especially in single-player mode -- thank you for waiting, and please take a look at the patch notes below!

Patch v1.0.6 Notes

Late-Game Balancing

  • <Single-player> Added more time for Rush Hour orders.
  • <Single-player> Added more time for some late-game dishes in the Beach and Mountains.
  • <Single-player> Rush Hour for Mountains 12 starts 1 order later.
  • <Single-player> Mountain Torches stay lit longer.
  • Nerfed the Coconut Turtle by reducing its Armour, HP and Attack Speed.
  • Adjustments to order flow in Beach 11 and Beach 12 to reduce consecutive Coconut Milk orders.
  • Adjustments to Teletotem networks in Beach 12 to facilitate more efficient item teleportations across the split Kitchens.
  • Wind Portal on the right side of Mountains 12 now operates two-way instead of one-way, providing a faster way back to the Kitchen.

Gameplay Updates

  • Increased invulnerability period when dashing from 0.2s to 0.35s.
  • Improvements to Fallen Log -- using it should feel much smoother and faster now!

QoL Updates

  • Much-requested visualisation improvements to the Work Table's "Press and Hold" QTE for Gado Gado and Mango Salad. Additionally, we have animated button prompts across all QTEs to further improve clarity on how to approach the cooking minigames. We hope this improves your gameplay experience!
  • Added new Loading Screen tips to the game.

Aesthetic Updates

  • The resolution of Star icons visible in the Adventure Map and Level Completion Card has been improved.
  • The Food Truck's signage now has a visible "store name"!

Bug Fixes

  • Fixed an issue where Boss Dish pages in the Makanomicon were unlocked from the start.
  • Fixed an issue where a sliced food projectile (Mango, Potato) could get stuck if they were slashed too early.
  • Added a collider in 03-07 that prevents players from being stuck near the base of the slope.
  • Combo at streak 7+ now properly includes a buff to critical attack rate.

As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.

Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

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