
Hi everyone, Jay and team here!
Our tech team has been busy tinkering to provide an improved online play experience for this update.
Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience!
Reworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from breaking the connection to EOS servers.
Clearer error message/feedback to players regarding their network connectivity status upon selecting the ‘Online Play’ button.
More informative error messages for failing to join a Lobby, such as informing if the Lobby is full.
If accepting a Steam Invite fails, an error message would be displayed as feedback.
Added a profanity filter to the generation of Lobby Codes.
Standardised the sequence of languages in the Options menu: Thai is now grouped along with the rest of the Southeast Asian languages.
Online Multiplayer
Fixed an issue where the Steam ‘Invite to Play’ feature was not working in recent versions of the game.
Fixed an issue where it was not previously possible to accept a Steam Invite from the Options, Credits, or Character Select screens.
Fixed an issue where entering a blank lobby code in the Join Game panel will cause the game to be stuck on “Connecting…”.
Fixed an issue where the Disconnect Popup in the Main Menu, after exiting a networked game session, could not be closed via mouse.
Fixed an issue where a small number of Wok, Work Table and Pot cooking minigames in the Mountains that feature two (2) juices are not reflected accurately across Networked Play.
Fixed an issue where the client (P2) playing the Squid fishing minigame does not reflect across Networked Play for the host (P1).
Fixed an issue where, if the client (P2) is playing as Som, the Cooker, and exits session, their orbs remain visible in the level.
Fixed an issue where, if the client (P2) gets hit just as they complete a fishing minigame, the fished item drops in an inaccessible area.
Fixed an issue where a monster might stop behaving as intended if the client (P2) disconnects.
Fixed an issue where, after joining another player’s Lobby and leaving it, the player does not see their own save file’s chosen Difficulty Mode in the Options menu.
Visual
Fixed an issue where an unused ring mesh can be spotted around Nagarasa.
As always, thank you for playing SEDAP! and please continue to support us!
Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!