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SEDAP! A Culinary Adventure›Events›SEDAP! A Culinary Adventure - Patch v1.0.5 Notes
In-game event

SEDAP! A Culinary Adventure - Patch v1.0.5 Notes

SEDAP! A Culinary Adventure · published 15 months ago · build 18658269

All eventsPlayers around this dateRead on Steam

Hey guys, Jay here!

Thank you for supporting SEDAP! A Culinary Adventure, and for highlighting to us the numerous bugs and issues that you've been facing.

Here are the updates for this patch, and we're still in the midst of tackling bigger, complex issues pertaining to online multiplayer, so needless to say more updates and improvements are on the way!

Additionally, we are aware of issues some players are facing with the in-game Settings, and we are working towards fixing them as soon as we can.

Patch v1.0.5 Notes

Online Multiplayer Fixes

  • Made improvements to Peer-to-Peer (P2P) connection stability.
  • Fixed an issue where players would get stuck using Kitchenware.

Localisation

  • New language added -- Russian!
  • Localised the "Reviews" text in post-level customer reviews.

Gameplay Updates

  • Wak Papa (big angy chicken) has been nerfed -- reduced its chase aggression, no. of hits per attack for Forest Wak Papas, attack damage, and increased cooldown between attacks.

Aesthetic Updates

  • Reduced the bold weight for Chinese and Japanese fonts.
  • Fixed an issue that caused a noticeable line across the back of the Frying Pan's mesh.

Other Fixes

  • Fixed some issues regarding player characters freezing during combat.
  • Adjusted colliders across several levels that (1) caused players to be able to run out of the map, (2) caused players to be stuck in clusters of environment props, and (3) caused tide changes in the Beach to behave incorrectly.
  • Fixed an issue where players were unable to scroll down in the Main Menu's settings from P1 to P2 in the "Controller" tab.
  • Fixed some issues with menu navigation on controllers regarding Options scroll views and lost button selection when going back to Main Menu from Character Select.
  • Adjusted Yamgolin's collider size to allow it to damage players.
  • Adjusted colliders on fences in 03-11 to prevent the Babai from attacking the player through them.

As always, thank you for playing SEDAP! and please continue to support us -- if you haven't read our recent message regarding the game's launch, please do so here.

Facing any bugs or issues?
Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

More from SEDAP! A Culinary Adventure

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In-game event25 Jul 2026SEDAP! | v1.1.4 Patch NotesHi everyone, Jay and team here! Our tech team has been busy tinkering to provide an improved online play experience for this update. Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience! Patch Notes Online Multiplayer Updates · Reworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from break…Community26 Jun 2026SEDAP! A Culinary Adventure is now available on macOS!Hi everyone, Jay and team here! Its been awhile since our last update, hasn't it? Well, I'm happy to bring everyone some great news, just in time for summer -- SEDAP! A Culinary Adventure is now available on macOS! This means that you can now play the game with a Macbook, whether solo or co-op. And yes, you can play online multiplayer with players running the game on Windows. We're celebrating…In-game event6 Apr 2026SEDAP! | v1.1.3 Patch NotesHi everyone, Jay and team here! Before we dive into the patch notes, here are some updates from us: Steam Reviews As of today, our Steam rating score is now 68% , way up from 61% a few months ago! We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much! SEDAP! on MacOS Regard…