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SEDAP! A Culinary Adventure›Events›A Message from the Developers
Community

A Message from the Developers

SEDAP! A Culinary Adventure · published 15 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone, I'm Jay, the director and producer of SEDAP! A Culinary Adventure.

Together with my friends JT and Toi, we spent the past year developing SEDAP! from a student project prototype into a full-fledged game.

On behalf of the team, especially to our Chinese players, I'd like to apologise to everybody for the bad state that SEDAP! was released in. It wasn’t where we wanted it to be, and I would like to take full accountability for that.

We've been hard at work over the past week working on bugfixes and improving the game's experience. We have been reading every review and piece of feedback submitted to us, whether via Steam, e-mail or Discord. We acknowledge that the game was launched with many bugs that affected the player experience, as well as network stability issues that had our players disconnecting frequently.

Ultimately, our players spent money to buy a game riddled with bugs and had a frustrating experience. -- there are obviously no excuses for this, because as a player, I would be upset as well. As a producer, this was a failure on my part, and I would like to sincerely apologise to everybody.

Admittedly, we rushed the game's release due to budget constraints. I was afraid of delaying our release further, but in hindsight, it was much needed. We were working with a limited budget and a core team of just 3 people for most of the development time. I can surely say that we did our best to release our first game, but the final result didn’t meet player expectations, and we completely understand. We will use everyone's feedback to push SEDAP! to a better version than it was before.

We sincerely want to deliver a version of SEDAP! that is much more enjoyable and reflective of our heart and passion to create games. So, as we continue working toward that goal, I'd like to kindly ask for your patience and understanding.

We are doing whatever we can, within our means, to work on fixes (and eventually balancing -- goodbye killer chicken). Our current focus right now is to resolve network instability, so JT has been testing solutions using Steam's relay server and stabilising the code as much as possible.

We’d like to start by thanking all the players who bought and supported our game — we really appreciate you giving us a chance. We're also thankful to everyone who has helped us along the way, especially our volunteer playtesters who took the time to share feedback. And finally, thank you to our publishers for their patience and support as we navigate our first game launch.

If you have any questions, please reach out to us via commenting on this post, or via our Discord channel! Please stay tuned to future updates.

Best,
Jay

More from SEDAP! A Culinary Adventure

Other announcements

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In-game event25 Jul 2026SEDAP! | v1.1.4 Patch NotesHi everyone, Jay and team here! Our tech team has been busy tinkering to provide an improved online play experience for this update. Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience! Patch Notes Online Multiplayer Updates · Reworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from break…Community26 Jun 2026SEDAP! A Culinary Adventure is now available on macOS!Hi everyone, Jay and team here! Its been awhile since our last update, hasn't it? Well, I'm happy to bring everyone some great news, just in time for summer -- SEDAP! A Culinary Adventure is now available on macOS! This means that you can now play the game with a Macbook, whether solo or co-op. And yes, you can play online multiplayer with players running the game on Windows. We're celebrating…In-game event6 Apr 2026SEDAP! | v1.1.3 Patch NotesHi everyone, Jay and team here! Before we dive into the patch notes, here are some updates from us: Steam Reviews As of today, our Steam rating score is now 68% , way up from 61% a few months ago! We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much! SEDAP! on MacOS Regard…