Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Elysium›Events›Elysium v0.2.2 Patch
In-game event

Elysium v0.2.2 Patch

Elysium · published 21 months ago

All eventsPlayers around this dateRead on Steam

Elysium v0.2.2 Patch Notes

New Features

  • Save System & Autosave: Players can now save their progress and enjoy the convenience of autosave functionality.
  • Hit Marker: A new visual feedback system when dealing damage.
  • Co-op Mode: Experience the game with friends in an exciting cooperative mode.
  • New Tools: Introducing the Stone Hatchet and Stone Pickaxe for resource gathering.
  • New Stone Model: Updated the visuals for stones with a fresh, detailed model.
  • New Island & Structures:
  1. Observatory
  2. Healing House
  3. Village
  4. Temple
  5. LIT

Reworks

  • Combat System: Significant improvements for a smoother and more dynamic combat experience.
  • Spear: Redesigned for better handling and effectiveness. Removed spear throwing

Bug FIXES

  • Network Bugs: Resolved issues causing instability in multiplayer sessions.
  • Shader Flickering: Fixed visual glitches for a more seamless experience.
More from Elysium

Other announcements

All events
Community14 Jul 2026Elysium Weekly Devlog #4Hello, folks! How’s your summer going? Been on vacation yet? We took a little break ourselves, but now we’re back and ready to continue developing Elysium. Here’s what we’ve been working on recently: Internal Tools · We have been building several internal editor tools that allow us to create, balance, and test new content much faster. · Weapons, items, recipes, creatures, combat matchups, many…Community22 Jun 2026Elysium Weekly Devlog #3Hello everyone, Enes here from the Elysium Dev Team, your favorite developer. Over the last two weeks, we took a step back and rethought some parts of Elysium. We gave ourselves a simple challenge: spend two weeks experimenting with fun, weird, and unexpected mechanics to see what would make the game more exciting. While doing these, we also continued stabilizing the game. Here is what we tried…Community8 Jun 2026Elysium Weekly Devlog #2Hello folks, Enes here from the Elysium dev team. Welcome to Elysium Devlog #2. Over the past week, we focused mostly on bug fixes and stabilizing the game. Map · Added fog to the map to enhance the feeling of exploration. · Improved the map UX. · Players can now see other players’ rotations on the map and compass. · Redrawn some map symbols. AI · Added new behavior to AI in the suspicious stat…