Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
20XX - Draco Character DLC›Events›20XX 1.10 Patch Notes - November 24, 2017
Game update

20XX 1.10 Patch Notes - November 24, 2017

20XX - Draco Character DLC · published 9 years ago

All eventsPlayers around this dateRead on Steam

Hello! Today's 20XX patch -- Patch 1.10 -- is a content patch. It adds several new Augs, lots of new level pieces, some new visual effects, and overhauls a good chunk of the 20XX engine. It also contains a ton of tweaks, fixes, and QOL changes!

That's all! It doesn't contain anything else. Nope.

NB: We've changed a few animations for Ace and Nina, and their texture sheets have changed a bit. If you're using graphical mods for these characters, this patch likely breaks them until they're updated by their creators. Sorry for the hassle!

Also NB: 20XX's online co-op has a reconnect feature! If you crash or otherwise disconnect, the other player can stay in the game while you reboot 20XX, enter HQ (the Hub), right click your friend in the Steam Overlay, and click Join Game. This isn't new, but we've been pretty bad at messaging it.

Triple NB: Today's patch reworks 20XX's font system. As a result, the first time you run the game or change to a specific resolution for a given language, the game will take a few seconds to generate the font files it'll need. If you notice short delay when changing to a given resolution or language for the first time, don't panic!

--

CHANGES:

  • Added 10 new Augs, including three Prototypes, three Once-per-Run Augs, and four stackables.
  • New level pieces! Multiple themes (especially Level 9) now have additional level variations.
  • Text drawing improved! (It should now be much more readable, too.)
  • In preparation for some future technical work on 20XX, we've rewritten some major pieces of the game's engine. In general, we expect that most players should see better load times and faster performance, but we'll be vigilant about any issues this may cause for some players. If you consistently feel like your performance has gotten worse (with the same resolution/gfx quality), please tell us!
  • Regenerative Plating now restores 2 HP on pickup, in addition to its other effects.
  • Reworked Primary Weapon Chest drops. They now *do* take previous Primary Chests into account, but *don't* take your current weapon into account (so it's possible to find the weapon you're using, but shouldn't happen without the other weapons being rolled first).
  • Armatort's Dome (Head Core) now has a 50% chance to restore 1 Health when picking up Armor. (This only applies to the +2 Armor Capsules, and not to anything else that grants Armor.)
  • In response to a lot of player feedback from our achievement hunters, we've scaled back the Endless achievement requirements (Extended, Everlasting, Eternal). 20XX's harder achievements are challenge-based, not grind-based, and these achievements left completionist players feeling worn out by the grind.
    • Extended now requires clearing Endless level 16 (down from 25).
    • Everlasting now requires clearing Endless level 25 (down from 50).
    • Eternal now requires clearing Endless level 40 (down from 100).
    • We understand that if you've previously played a ton of Endless and cleared level 100, this might feel cheap, and if you've ground up to 40+ and stopped, it feels bad that you don't already have Eternal. If you're really bothered by this, drop me a line and we'll set things straight.

  • Lightning removed from the Bold, Probably Cheating, and Fervor achievements.

    • Lightning mucks with the game's mechanics in a way that no other Skull does, and it feels pretty bad having it tied to any Achievements.

  • Removed some obnoxious Rollster spawns from Level 9.
  • Glory Zones will spawn past Level 8 in Endless again.
  • Seed Racer now properly behaves/displays score like a Challenge.
  • Improved Boomerang Blade diagonal throw detection for controller sticks.
  • Plasma Blender nerfed slightly. As Ace builds the rapier's size and damage by attacking foes, the damage will now ramp up 25% slower than before. It'll deal 12.5% less damage at maximum size without Dracopent's Claw, and 16.7% less damage with Dracopent's Claw. The initial hits from the Blender (at minimum size) are unaffected.

    • The Blender is still very, very powerful, and we may need to go a bit further.

  • Added a handful of spicier visuals!
  • 20XX now immediately loads into a screen-sized loading screen (instead of a tiny window in non-fullscreen, or an empty black screen in fullscreen).

BUG FIXES:

  • Fixed an issue causing Glory Zone BLP to fail sometimes. (This means we're back to "maybe we overdid it!" status, so let us know if you think you're seeing too many Glory Zones.)
  • Fixed a runaway Armor display issue.
  • Fixed a bad Pause Screen display in local co-op causing both players' Health/NRG numbers to draw in the status section.

KNOWN ISSUES:

  • Some players may experience cutscene slowdowns. Tell us if this is you!

:

  • Anomaly Report AR-903 indicates models of and may persist in the Network.
  • Gaze up, and try to remember them.

Thanks for reading!

More from 20XX - Draco Character DLC

Other announcements

All events
Major update29 Jul 202020XX 1.42.0 Patch Notes - July 29, 2020Hello! Today's 20XX 1.42.0 patch fixes an ancient invisible enemy bug, adds Russian Datalore, and sets up crossplay with Epic build of the game! It also adds a new matchmaking feature aimed at public users on different platforms. At this time, 20XX supports crossplay only between Steam and Epic, via the reworked public matchmaking system. I know we've got some players concerned about the change…In-game event23 Jul 202020XX 1.42.0 Test Notes - July 23, 2020Hello! Today's 20XX 1.42.0 test patch paves the way for crossplay with the upcoming Epic build of the game. It's not super exciting - the exciting part is all the new players coming next week, but we thought we'd get this out a week in advance and see if there are any ancient bugs we ought to squash. It's live on the test branch now (public branch "20xxtest"). Thanks for playing! CHANGES: · Pub…Esports26 May 202030XX in the Steam Summer Festival! & May Town Hall InfoHey, folks! This post also appears in the 30XX feed. If you've seen it there, disregard! We're happy to get to announce that 30XX will have a playable demo during this year's Steam Summer Festival! You'll be able to get a taste of where the game's headed well before we get there. We intend to treat the festival week a bit like "Early Access Week Zero" for 30XX - we'll be listening to your feedb…