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20XX - Draco Character DLC›Events›Batterystaple Update - November 2017 Edition
Community

Batterystaple Update - November 2017 Edition

20XX - Draco Character DLC · published 9 years ago

All eventsPlayers around this dateRead on Steam

Hey, folks! It's just about December, so it's time to talk about what we've been up to.

Three things are on our mind.

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Patch 1.11

We changed a *lot* about the game's internals in Patch 1.10, and it's come to our attention that a few things aren't perfect - cutscene performance has taken a hit, and some players are reporting worse performance overall. We've also caught a few obnoxious bugs that've worked their way back into 20XX that ought to be gone, so we're spending a lot of time eliminating those and working on the optimization to end all optimizations, which we're hoping will put performance issues to bed for folks on older machines.

Patch 1.11 will address these issues, and come in the next few weeks. I'd love to be able to say for sure it'll come next week, but it's competing for time with our next focus - we're getting ready to take the game to Playstation Experience next weekend (Dec 9-10)!

Our internal goal is to get Patch 1.11 out absolutely no later than Friday, December 15th. It may be out earlier if we can get it all tested in time - we'll do our best.

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Playstation Experience - Dec 9-10!

Since you're reading this on Steam, this might not concern you too much, but it definitely concerns us! We're hard at work on bringing 20XX to consoles, and we're happy to share that we'll be showing off 20XX at Playstation Experience in Anaheim next week. If you're going, come say hi!

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Patch 1.20

We're going to talk a lot more about this next month, but we've begun laying the groundwork for 20XX's second post-release content patch, Patch 1.20. It's got a bunch more content that we'll talk more about in next month's update, and we're targeting some time in January for it (much in the same way that we targeted "some time in November" for patch 1.10). Stay tuned!

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Thanks for reading!

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