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Spellsworn - Collector's Edition›Events›Patch notes 0.0.9.1
Game update

Patch notes 0.0.9.1

Spellsworn - Collector's Edition · published 9 years ago

All eventsPlayers around this dateRead on Steam

An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned!

Patch notes


Mechanic and meta changes

  • Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded.
  • Removed the melee category.
  • Removed Punch spell due to the removal of the melee category.
  • Upgraded the entire spell arsenal. Each spell now evolves as it upgrades.

Spell notes

  • Bouncer - At rank 3 bouncer will now target Static objects if no valid player target was found.
  • Chakram - At rank 2 and 3 this spell will refund cooldown based on the number of bounces left if caught by the player.
  • Crescent - Level 1 now only has 180 degrees flight. Level 2 has 360 degrees, Level 3 now shoots 2 birds in opposite direction instead of 1.
  • Fireball - Level 2 and 3 this spell will now grow over its flight increasing AOE, Knockback and Damage. (subject to change)
  • Frostbolt - Level 2 now leaves a patch of ice on hit that continues to slow players inside of it. Level 3 now also leaves a trail of frost under the frostbolt during its flight.
  • Homing - Level 2 and 3 homing missiles will now stop and explode after a short duration if it reaches its max flight distance.
  • Magic Missile - Level 2 and 3 now have increased charges letting the player shoot a barrage of Magic Missiles.
  • Shock - Level 2 and 3 now pierces, making it able to penetrate and hit targets behind the affected object. A damage and knockback reduction will follow for each object pierced.
  • Counter Pulse - You can no longer aim the incoming spell at Level 1, Level 2 is aimable, Level 3 now increases the projectile speed.
  • Energy Shield - Level 1 shield size has been reduced. This spell now increases in width depending on rank.
  • Phase Shift - Level 2 and 3 now refunds cooldown based on the duration left on the spell if canceled early.
  • Rock Pillar - Level 2 and 3 can now be recast within 5 seconds to spawn baby pillars
  • Time Anchor - Level 1 is now visible for all players, Level 2 is now hidden for all enemy players, Level 3 can now be activated again to cancel the effect early.
  • Windwalk - This spell has been moved to the Defensive Category. Level 2 now spawns a decoy of the player, Level 3 decoy will continue running instead of standing still.
  • Lockdown - This spell has been moved to the Defensive Category. This spell now gives you 100% knockback immunity instead of having chains holding you to the ground. At Level 2 and 3 you can now slowly move during the spell.
  • Lighting Strike - Level 2 now fires an additional projectile. At level 3 the second projectile will try to automatically hit a nearby enemy.
  • Meteor - Level 2 and 3 will now spawn Shrapnel shooting out of the meteors side after explosion damaging nearby enemies on hit.
  • Acid Pool - Level 2 and 3 will now grow during the spell's duration.
  • Chain Hook - Now breaks if the target gets damaged, Level 2 chain hook can be reactivated to attach it to the ground instead of yourself. Level 3 you can throw the attachment a short distance.
  • Dimension Gate - Reworked and moved to the Utility Category. Only projectiles can pass through the Dimension Gate now. Level 3 Dimension Gates duplicates the spells instead of teleports them.
  • Gravity - Level 2 and 3 can be reactivated with a small reactivation cooldown to increase the pull area and strength for a short duration.
  • Speed Boost - Level 2 and 3 will now get faster depending on how much damage the caster takes during the speed boost.
  • Fetch - Level 2 now covers a larger area, Level 3 now slows everything within this area before the teleportation.
  • Blink - Level 2 and 3 gives the player a knockback reduction buff for a short period after the blink.
  • Charge - Level 2 will no longer get destroyed after hitting a player but keep on going, Level 3 will now also pierce static objects making travel a lot easier to do.
  • Swapball - Level 1 will now swap on projectile hit, Level 2 will now ignore projectile collision, Level 3 will no longer get destroyed on player hit (but still swap!)
  • NEW SPELL: Side Step - Using several small dashes you move across the battlefield.

Tweaks


During the spell overhaul almost all spells have had their stats tweaked. You can check those out in the ingame spell shop.

New features and bugfixes

Features

  • Added MainMenu button in the Match Summary screen
  • Players connecting via hotjoin should no longer have duplicated old particles and decals on the ground
  • Added more stats to the Match Summary screen.
  • The Item Reward window in the match summary no longer automatically closes.
  • Added new icons for all spells that has an retrigger effect.
  • New music to the Main Menu & Lobby screens.
  • Updated shop UI by centering all the spells.
  • Updated casting decals for all the spells in the game.
  • Bots now cares about Line of Sight when shooting
  • Updated the particle effects on almost all the reworked spells.
  • Updated the tooltips to be visually easier to read with all the new rank specific changes.
  • Updated spell tooltips for all the spells.

Bugfixes

  • Fixed a crash when accessing your inventory with bad timing.
  • Fixed scoreboard sorting bug.
  • Fixed crash for people connecting while someone's Windwalk effect was running out at the same time.
  • Fixed client spell animation bugs
  • Fixed issue causing bots to stop upgrading their spells.
  • Bugfix to chat scrolling
  • Bugfix for gravity for clients that had a really bad connection to the server.
  • Fixed issue with temporary effects like frostbolt slow not being removed properly.
  • Fixed another crash in Windwalk
  • Fixed bug where you would get the incorrect score for killing an enemy player.
  • Fixed bug where a player could get visually stuck in windwalk for other players.
  • Fixed bug where fetch could place a player slightly under the floor.

Please don't hesitate provide feedback, it's very much appreciated and we're always listening!

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