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Spellsworn - Collector's Edition›Events›Patch Notes - 0.0.9.3
Game update

Patch Notes - 0.0.9.3

Spellsworn - Collector's Edition · published 9 years ago

All eventsPlayers around this dateRead on Steam

Hey everyone!

Hope the summer has been going well for you!

We've just rolled out a new patch for Spellsworn, bringing some more Spell tweaks and some changes to the progression system in game. Here's the full changelog.

Bugfixes

  • Gravity cooldown indicator no longer has an excessive amount of decimals displayed.
  • The shop spell icons should be correctly positioned when opening the shop during the first shop phase.
  • Meteor shrapnel should no longer have zones at the middle of some maps where it cannot be destroyed.
  • Fixed crash occuring when loading Steam avatars.
  • Fixed issue with the lobby menu map settings not being synced to joining players.
  • Frostbolt no longer uses the old ground decals as it should only use the snowstorm effect on rank 2 and 3.
  • Fixed issue causing the end game stats screen to sometimes not load any stats.
  • Death animation should now be properly played on death.

Features

  • Energy Shield rework:
    - The shield now has the same size on all levels.
    - Level 2: The shield is now attached to the player
    - Level 3: The shield is now aimed towards the mouse.
  • Chain Hook rework:
    - Level 1: Destroyed at max distance
    - Level 2: Returns towards the player instead of destroyed
    - Level 3: Retrigger attaches hook to ground instead of being destroyed.
  • Meteor max range has been reduced to 1600 to be more in line with the range of the other spells.
  • When winning, your character stops running and the camera zooms in on you.
  • Added sound notification to chat message.
  • Homing is now colored based upon its current owner’s team.
  • Bouncer is now colored based upon its current owners team.
  • Baby-Pillars now uses a new mesh instead of just looking like a smaller Rock-Pillar.
  • Frostbolt no longer explodes when reaching the clicked position on level 1.
  • Acid pool now fades out over half a second instead of disappearing instantly after spell has ended.
  • Counterpulse is now always on smartcast on level 1 (as it cannot be aimed at this level).
  • Added experience award for each round played in a game.
  • Slightly buffed other experience awards.
  • Changed the player experience curve to increase over 22 levels where it flattens and stays with the same experience required.
  • Added paragon levels above the current maximum level that go on forever.

On a closing note, myself and our Marketing Coordinator, Chris, will be attending Gamescom from August 22nd to August 24th along with the Swedish Game Arena! If you're there, be sure to stop over and say hi!

As always, let us know what you think of the new changes in the comments below and on Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!


See ya!
Stefan Jonnson
Designer and Founder of Frogsong Studios

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