
Hey Everyone,
We’ve been hard at work for something special, so watch this space in the coming weeks. Before that though, we’ve got some bug-splatting GUI improving, spell tweaking, beautiful fixes to roll out today. Check out the full patchnotes below:

Bug fixes
- Removed Steam items should no longer reappear in your inventory as unusable items.
- Items you have hovered over in the inventory screen should no longer appear as new items if you restart the game.
- Fixed with music looping badly on the Clearing.
- You can now join a server directly upon it appearing in the server list. You no longer need to wait for the server search to end.
- Fixed spell casting animations not canceling properly.
- The settings menus should now close if you click the “settings” button again, rather than only the “close” icon having that ability.
- Fix to spell casting queues not working when using movement abilities like Side Step.
- Fixed lights and effects that were still showing from an invisible character’s weapons.
- Fixed parts of main menu GUI that was unclickable under certain circumstances.
- Spell Tweaks
- Increased the cooldown of all travel spells by 1 second at all ranks.
- Reduced the damage of Lightning Strike by 1 at all ranks.
- Reduced Homing’s lifetime by 1 second
- Magic Missile has flat 950 speed at all ranks (Previously 850/900/950)
- Stuff
- The Lobby interface has been overhauled, adding player and bot portraits, and player level display.
- Removed the Christmas maps & Christmas event
- The inventory now tries to sort items of the same type together, making it easier to navigate
- Added an error window that explains the reason for a server disconnect, (Host kicked, server closed, etc.)
- Fireball’s tooltip has been updated to include explosion radius.
- Updated the materials on Homing and Bouncer to display the owner color better.
- New music added to Codex.

That’s a wrap, folks! Don’t forget let us know what you think in the comments below and Twitter, Facebook, Reddit or the Spellsworn Fan Community on Discord!
'Til next time!