Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hunternet Starfighter›Events›Hunternet Starfighter, Tobii eye & head tracking launch!
In-game event

Hunternet Starfighter, Tobii eye & head tracking launch!

Hunternet Starfighter · published 5 years ago

All eventsPlayers around this dateRead on Steam

Salute, pilot!

Tobii eye and head tracking is now available in Hunternet Starfighter!

After completing VR support Phase 1 I decided it was the perfect time to tackle Tobii support.

Tobii support phase 1 is now complete and I am very happy with how it turned out! Big thanks to Tobii for providing me with the hardware that made this possible.

Head tracking feels smooth and natural and eye tracking adds something completely new to the sim. Eye tracking is an excellent fit for Hunternet's emphasis on using your Mark 1 eyeball to maintain situational awareness and for our intense close quarters combat. It works so well that I hope VR headsets with integrated eye tracking support become the standard in the near future.

Witness what this great bit a kit has to offer for us virtual space pilots:

Watch on YouTube

If you'd like to fly with us I highly recommend joining the official Discord community.

Good hunting pilot,
Fernando Z

Patch Notes - 01/26/22 12:02 PM:
- Tweaked Harvester atmosphere rendering parameters (basic & advanced)
- Joysticks always auto checked even if primary input is not joystick @Zenchess
- Added Tobii head tracking support
- Ship menu > Cockpit > Head Tracking must be turned ON
- Added eye tracking aware target preview (can be used with or without Tobii)
- ship menu > HUD > Preview Target (On by default)
- Improved auto targeting intelligence and responsiveness
- Added Tobii eye tracking support to ship's targeting system
- Ship menu > Cockpit > Eye Tracking (off by default)
- Optional Eye Tracking button/key for easy toggle mid flight
- Tobii Head Amplification Level setting (Main Menu > Settings > Cockpit)
- Fixed: Boost would sometimes power burn even if PWB key was mapped @ BoxLunch @a s d
- Target Preview marker now uses friend & foe colors
- Fix: Missile explosion effect rendering issue
- Fix: Ship menu > Cockpit > Audio Simulation was saving but not applying changes
- Low Ammo alarm now uses Alarm Volume setting @ BoxLunch
- Added Tobii positional tracking support
- Added Set Tobii Starting Pose calibration to Settings > Cockpit
- Auto set starting Tobii pose when first enabled
- Added Main Menu > Settings > Cockpit > Prefer Tobii Head Tracking @$alteen
- Improved Set Tobii Starting Pose feature
- Some internal input code refactoring and cleanup
- "VR Center" button renamed to "Set Center" and works for both VR and Tobii
- A new shortcut, same as clicking "Set Tobii Starting Pose" in main menu
- Added Start in VR to main menu Settings > Cockpit
- Fix: Tobii head tracking was not being ignored while in VR
- Added connecting to server indicator to VR main menu

More from Hunternet Starfighter

Other announcements

All events
In-game event13 Jun 2026Carrier is ready to make the jump commanderDear pilot, Since the last update, there have been well over 300 changes. Learn more about what we've accomplished, our plans for the next development cycle, and how to enlist for upcoming Steam Playtests in our latest update video: Until next time, good hunting pilot, Fernando ZIn-game event18 Dec 2025Hunternet Question?Dear pilot, In this update I want to share our recent progress, and then ask you an important question about the future of the game. Since the last update, there have been well over 200 individual changes, with the majority focused on the player-flyable carriers. I hope you will watch this update video until the end so you will have the most context to understand the question I’m bringing to yo…In-game event24 Aug 2025Zweihänder Reveal, Asteroid Mining Complete, and Carrier Travel BeginsDear pilot, I’m excited to share the first look at the H-1500 Zweihänder , the Earth Alliance Navy’s new heavy strike fighter. Expertly modeled by our 3D artist BoxWeld , the Zweihänder builds on the distinctive design language established with its sister ship, the L-1550 Rapier . True to its namesake, the Zweihänder delivers devastating firepower with a spinal-mounted Gauss cannon, making it a…