Just a week ago we launched the playtest, and since then we’ve received tons of feedback, bug reports, suggestions, and just kind words — thank you, seriously.
We’re pushing regular updates to improve the experience and address your feedback as fast as possible.
Today’s update is all about Doors — easily the most discussed feature this week. So we went deep on fixing and improving them. If something still feels off — tell us.
Doors now won’t open if something is blocking them
→ The door and blocking object will highlight in red
→ Just move the item to unblock it
Added proper sliding animations for boxes
→ If it should slide, it now actually slides
Improved open/close interaction triggers
→ It should now feel much clearer when you’re interacting with a door
Updated cursor highlighting
→ Easier to understand what’s interactive
Cutlery Organizer
→ Reduced pixel hunting when placing items
→ Still too tricky? Let us know — we’re tuning it
Added more localizations
Updated win notification
→ No longer interrupts cleaning
→ Clearer indication that the level is complete
Lots of small fixes and improvements
New level coming soon: Konbini
→ We’re already working on it
→ Would love your ideas — what items should be there?