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Beyond Enemy Lines - Vietnam›Events›Beyond Enemy Lines – Vietnam | System Requirements & Settings Deep Dive
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Beyond Enemy Lines – Vietnam | System Requirements & Settings Deep Dive

Beyond Enemy Lines - Vietnam · published 5 months ago

All eventsPlayers around this dateRead on Steam

Performance & Settings Deep Dive

As we’re getting closer to Early Access, we want to give you a clearer idea of what to expect in terms of performance and settings.

Last year, we defined a target PC as a reference point. Not as a requirement the game was built around, but as a realistic system to measure performance against.

Beyond Enemy Lines – Vietnam features large mission areas, dense vegetation, and dynamic AI systems. In many situations, performance is influenced more by the CPU, especially during complex combat scenarios with multiple AI groups and dynamic encounters.

Below, we’ll show how the game performs on our reference system and explain some of the most important settings.

We are continuing to optimize the game up to Early Access and beyond.

Reference System

  • Ryzen 7 5700X

  • RTX 5060 (8 GB)

  • 32 GB RAM

  • NVMe SSD

~650€ (October 2026)

Reference System Performance (1080p, Lumen)

Setting

FPS (approx.)

Notes

Very High (native)

60–80 FPS (native)

High-end settings, very demanding

Very High + Frame Gen

~140 FPS

With upscaling + frame generation

Medium / High (optimized)

~100 FPS (native)

Comparable to console experience

Performance Characteristics

  • Strong visual scalability across different systems

  • Higher settings increase visual quality and hardware demand

  • Performance scales with gameplay complexity

Why the CPU matters

  • AI operates in coordinated groups

  • Combat situations evolve dynamically

  • Multiple systems interact in real time

Steam Deck Performance

Mode

FPS (approx.)

Limitation

Native

~20 FPS

CPU limited

Frame Generation

~40 FPS

CPU still limiting

Key Performance Factors

Setting

Impact

Shadows

Very high GPU cost

View Distance

High CPU & GPU impact

Foliage Quality

High performance cost

Realistic Scopes

Additional GPU load



Gameplay Settings

Fire Assist

Automatically fires when aiming at an enemy in range
→ Optional input assist

Difficulty

Changes enemy behavior and damage

  • Lower: slower, less aggressive

  • Higher: faster, smarter, more damage

Realistic Scopes

Fully rendered scopes instead of overlays
→ Better visuals
→ Higher GPU cost

Suppression VFX

Controls combat intensity effects

  • Bullet flybys

  • Screen blur

  • Flinch reactions


Video Settings

  • Dynamic Resolution / Frame Generation
    Uses latest AMD FSR

  • Framerate Limit
    30 – 400 FPS

  • Field of View
    80 – 140

  • Shadows
    One of the biggest performance factors
    (along with View Distance and Foliage)


Controls

  • Separate sensitivity settings for different actions

  • Independent horizontal / vertical sensitivity

  • Controller deadzones configurable
    (no effect for mouse input)

Final Notes

We will continue optimizing performance throughout Early Access.

Our goal is to give you full control over performance and visuals, across a wide range of hardware.

Got questions?

If you want to know more before release - ask us.

Thank you for your support.

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