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Pompeii: The LegacyEventsPompeii: The Legacy - First Normal Update After Release
In-game event

Pompeii: The Legacy - First Normal Update After Release

Pompeii: The Legacy · published 15 Apr 2026, 16:46 UTC · build 22801636

All eventsPlayers around this dateRead on Steam

First Normal Patch After Release

Salve, Governor,

After the full release, I’ve been going through all your feedback, reports, and discussions, and they’ve helped a lot. Thank you all for taking the time to share issues and suggestions.

This is the first slightly larger patch, focused on fixing as many of those things as possible. Most of them weren’t game-breaking, but I want the experience to be as smooth and enjoyable as it can be, so I’m pushing these updates quickly.

Tomorrow I’m planning to add an additional resource display to the main UI, and after that I’ll continue working through the remaining fixes.


Patch Notes v1.002.1

Fixes & Improvements

  • Added weekly Need/Gained stats hint in UI

  • Trade input no longer requires pressing Enter

  • Empty input fields in Stock / City Trade now reset to 0 instead of staying blank

  • Fixed SHIFT / CTRL shortcuts in Stock panel (limits & trade targets)

  • CTRL shortcut now correctly adjusts values by ±10

  • Market now correctly reports serviced houses (added clearer hints)

  • Fixed Martial Bless tech (Mars Temple now properly reduces Arena input costs)

  • Research can no longer be started without required resources

  • Improved hint when Markets are insufficient (shows total houses vs capacity)

  • Burned Domus now has correct burned visual state

  • Death of Markos quest now correctly counts both busts and small statues

  • Fixed issue with lost governing points on City Hall IV

  • Fixed sea surface shader

  • Fixed incorrect efficiency hints on some buildings

  • Art School & Martial Art School now properly contribute to Education

  • Added upgrades to Art School & Martial Art School

  • Fixed Italian objectives and reviewed other languages for consistency

  • Fixed Research panel reopening on correct tab

  • Added more trade cities (Olives, Iron, Fish, Wool, Grapes)

  • Increased impact of difficulty settings (Easy / Hard)

  • Various balance tweaks

  • Multiple text improvements across different languages


Thanks again for all the support, I’ll keep polishing and improving the game step by step!

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