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SEDAP! A Culinary Adventure›Events›Moving Forward - Project Roadmap
Community

Moving Forward - Project Roadmap

SEDAP! A Culinary Adventure · published 15 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

Thank you for your support thus far.

On behalf of the team, I'd like to make an important announcement detailing our plans for SEDAP! for the next few months, so that our players have full transparency on what we're currently doing, and what we're planning to do in the future.

Known Issues 💬

The team has been actively reading all your feedback on Discord and Steam!

Here's a list of known issues that we're actively tackling and hope to resolve soon:

  • Online stability -- although we have been making improvements to online multiplayer mode since the game released, some players are still reporting network latency in their games. This is a complicated issue because of multiple factors like geographical location and hardware, so we'll need more time to investigate.

  • Gameplay bugs & issues with the player experience -- we are aware of a few gameplay bugs reported by players -- here are some of them:

    • Some issues with unlocking certain Achievements.

    • Awkward and disruptive camera splits in local multiplayer mode.

    • Ease of using menus can be improved, especially for P2 in online multiplayer mode.

    • Monster-related issues -- inability to pick up Chopped Tomatoes from the Tomatomancer, the Bandito (the monkey that appears in the Mountains) sometimes failing to drop its stolen items when defeated.

    • Lack of clarity regarding Freshness -- indication of a food's Freshness is important for players aiming for pink star runs. We reflect a Fresh food with visual effects like sparkles and steam, but this might not be obvious at one glance.

  • Late-game difficulty curve -- maps in late-game are much bigger and can be confusing to navigate. Together with the existing pressure of the game, this is a huge point of frustration for some players. In addition to having balancing updates to remedy this, we have decided to experiment with a new minimap feature that will help players navigate levels more comfortably (see below).

Upcoming Features 👀

With that, I'd like to share a sneak peek as to what's coming next:

🐗 The Bestiary: the Makanomicon, but for our lovely Monsters.

📻 Merapi's Radio: a radio in the Camp, where Merapi yells game tips at you.

🔄 Swapping Characters in Online Mode: you'll be able to swap characters in online mode without having to swap hosts.

✨ Small QoL updates: to further improve the state of the game, we're continuing to make enhancements to gameplay experience. Players can expect balancing changes, and the availability of some in-game statistics -- whether you're hunting for achievements or simply want to track your best times when clearing levels.

We're aiming to bring these to you in the following 2 ~ 3 months, so please stay tuned!

Experimental Features 🧪

🌏 Minimap: as mentioned above, this will be a feature that support in-game player navigation, especially as the map sizes grow in late-game.

Pressing a button toggles a minimap appearing on the screen, which allows players to see:

(1) their current location in the level

(2) the positions of discovered and undiscovered ingredient sources

(3) visual indicator of their respawn timings

Here's a rough mockup of what it could potentially look like:

We are currently talking to players to see if this feature would help via our Discord channel. We'd like to extend the discussion here and ask for your thoughts on this feature -- do you think it complements the gameplay experience?

Beyond these, the team is also considering the following:

  • Easy mode/Hard mode

  • Clearer indicators for food Freshness

  • Full control of the camera during the flyover before each level begins

Console Release 🎮

As revealed during the Southeast Asian Games Showcase (SEAGS) last weekend, we will be releasing SEDAP! A Culinary Adventure on consoles -- namely Xbox, PS5, and Nintendo Switch in Q4 2025!

What does this mean for you?

As we move towards our console release, we now also have to handle porting the game to the various consoles. Although we prioritise fixing game-breaking bugs in the form of hotfixes, this does means that patches involving gameplay updates, balancing, and QoL updates will happen less frequently.

And since we're further optimising the game for consoles, its possible that some updates can be applied to the Steam version to make the game run even smoother!

Conclusion

Once again, thank you for your patience, understanding and unwavering support in our little dev team.

The development and release of our first game has been rough, but there's no doubt that all of us at kopiforge want to persevere and deliver a much-improved version of the game in the future!

Yours sincerely,

Jay

Facing any bugs or issues with the game?

Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!

If you're a player based in China, reach out to us via QQ 1016297720.

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In-game event25 Jul 2026SEDAP! | v1.1.4 Patch NotesHi everyone, Jay and team here! Our tech team has been busy tinkering to provide an improved online play experience for this update. Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience! Patch Notes Online Multiplayer Updates · Reworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from break…Community26 Jun 2026SEDAP! A Culinary Adventure is now available on macOS!Hi everyone, Jay and team here! Its been awhile since our last update, hasn't it? Well, I'm happy to bring everyone some great news, just in time for summer -- SEDAP! A Culinary Adventure is now available on macOS! This means that you can now play the game with a Macbook, whether solo or co-op. And yes, you can play online multiplayer with players running the game on Windows. We're celebrating…In-game event6 Apr 2026SEDAP! | v1.1.3 Patch NotesHi everyone, Jay and team here! Before we dive into the patch notes, here are some updates from us: Steam Reviews As of today, our Steam rating score is now 68% , way up from 61% a few months ago! We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much! SEDAP! on MacOS Regard…