Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Gold Gold Adventure GoldEventsFebruary Patch is finally out of beta!
In-game event

February Patch is finally out of beta!

Gold Gold Adventure Gold · published 13 Mar 2026, 19:05 UTC · build 22332684

All eventsPlayers around this dateRead on Steam


It's out! Don't read this, go play!

Ok, well, maybe read this note first, it's kinda important:

Because of the new mission framework and farming system, previous save versions from default branch of the game are unfortunately no longer compatible. If you want to finish your previous game saves, please stay on the main branch for now, or look for branch called "archive-0.5.63" in Steam.

Conquest mode saves from previous versions were also made incompatible, as we changed how progression works in this mode.

Changes:

Changes that were not previously available on the beta branch of the game were marked with ":coin_gold:".

Big features:

  • New Conquest mode replacing survival mode - conquer a whole map, and (in future patches) defeat a powerful dragon! Still in active development, expect significant changes & updates are we continue to complete this mode.

  • :coin_gold: Conquest mode now does not require victory points to progress - claim the tiles and reach final stage before enemy cuts your way off.

  • :coin_gold: You can now select Godbeast that will accompany you in the Conquest mode.

  • New objectives and mission types!

  • New Unit: Angel Gobbo! For now, she is just a hopeful Gobbo that dreams of becoming an Angel, but who knows what future patches will bring!

  • Many units have gained new attacks capable of knocking enemies back.

  • Reworked poison effect - it now deals more damage the more stacks are on the target. There are also new poison specific perks!

  • Added option for experienced units to train other units in Training Hall.

  • Changed UI for making decisions during missions.

  • Completely reworked Creature View UI, along with their equipment!

  • Performance improvements - you can put that kidney back! ...Wait you are running WHAT in that PC? No, sorry to interrupt you gentlemen, back to the surgery. Take liver too, just in case they need more RAM!

  • New terraforming - Form flowing rivers and tranquil lakes across your kingdom with this new tool!

  • Units can now walk through water if they can't find any other reasonable way to their targets.

  • Farm rework - all Farm girls are now anarchists, no longer constrained by "rectangular fields", they plant however they want. Also reworked the gold income.

  • Improved Visibility of Adjacency bonuses.

  • New skins for some enemies - we know they are the bad guys, because they care about fashion.

  • Added completely new map biome - Pale Swamp.

Smaller changes:

  • Added carpets as decorations.

  • Fixed dungeon doors appearing black.

  • All statue decorations now have an outline and construction VFXs.

  • Halloween props are now brighter.

  • Daily waves no longer reward player with a perk point for defeating them.

  • Made tiles color transition more seamless.

  • Creatures can now gain new titles based on their achievements or personalities. More titles to come soon!

  • Added new mining and farming animations for humanoid units.

  • Added new spellcasting animations for Pebbles and Manjaro.

  • Improved hiding of props on built roads.

  • Made later expansions scale their elements better with size of the expanded area.

  • Added new emotion expressions to Units.

  • Added new dungeon explore flag.

  • Improved Colosseum building model.

  • Added dark highlights to terrain edges.

  • Reworked poise system for units to prevent them getting stun-locked.

  • Added new hotkey that let's you slightly tilt the camera.

  • :coin_gold: Added cool new terrain clicking effects. If for some reason you find them distracting, you can disable them in the settings.

  • :coin_gold: Enabled constructing multiple walls at once by dragging mouse. No, not the Tax Collector. PC mouse.

  • :coin_gold: Units will now more often choose to walk on the built roads, and their speed while walking on them will be increased. Walking through water and hard terrain can slow units down.

  • :coin_gold:Players can now terraform terrain under buildings. Whole building will be automatically elevated as needed.

  • :coin_gold: Made units spare and duel less often. They really needed to chill out a little.

  • :coin_gold: Continue button can now be used to continue Conquest mode games.

Bugfixes:

  • Fixed bug that allowed player to spawn unlimited Farmhouses after moving existing ones.

  • Fixed bug where some of the structures (like Dungeon) were spawning partially outside of map bounds.

  • Fixed bug where transparent elements on units were displayed incorrectly.

  • Fixed bug where recruitment discounts were not saved properly.

  • Fixed a bug where unit was unable to buy house. Now if only we could fix that issue outside of the game as well...

  • Fixed bug where after structure was upgraded and moved, nothing could be built anymore on the original position.

  • Fixed issue where surprise cat did not want to leave you alone, completely blocking the view.

  • Fixed issues connected with perks preventing units' deaths.

  • Fixed bugs when attack sounds were not playing for most of the units.

  • Fixed terraforming after map expansion.

  • Fixed misleading creature lvl display in some of the UI views.

  • Fixed numerous issues with rivers generating a little buggy.

  • Fixed shadows of units disappearing.

  • Fixed bug where Mooladins and other AoE capable units stuttered during attacks.

  • :coin_gold: Fixed the issue with incorrect gold reward for completing missions.

  • :coin_gold: Fixed button for reseting minimap.

  • :coin_gold: Fixed missing Dragon in 3rd lvl of the Forge.

  • :coin_gold: Fixed many issues reported in "The great migration" and "Colosseum Tournament" missions.

  • :coin_gold:Fixed preview model of Moonastery building.

  • :coin_gold: Fixed issue where some of the missions changed their main goal after loading, often changing into pacifist mission.

  • :coin_gold: Fixed the issue where some of the saved Conquest mode missions got stuck on loading.

  • :coin_gold: Fixed the way farms expand, so they should not create weird lines anymore.

More from Gold Gold Adventure Gold

Other announcements

All events
Community4 Sep 2026What's next for Gold Gold Adventure Gold?We hope to do the console release early 2027, but as mentioned it depends on us getting devkits from certain big console manufacturer. What about the new projects? Announcement will come with the new content patch.Game update31 Aug 2026Hotfix 1.3.19 - Turn off Heartbeat soundsDue to popular demand we are temporarily disabling heartbeat sounds on creature UI. We will work on them more and rerelease them at later date.Game update28 Aug 2026Patch 1.3.18New changes and tweaks: - Added more SFX in the structure UI. - Added extra animations when units are buying items. - Creature descriptions in creature UI will now be opened by default. - Added a UI showing item and gold carried by a caravan. - Added SFXes for projectiles and towers. - Refreshed look of minimap icons. - Renamed special versions of bear and skeleton longegg monsters. - Improved…