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Neuron ActivationEventsNumber Go Up Update
Major update

Number Go Up Update

Neuron Activation · published 13 Feb 2026, 18:03 UTC

All eventsPlayers around this dateRead on Steam

Patch Notes – Number Go Up Update


New - Leveling & Customization

Leveling System

  • Added extra dopamine release with the new leveling system.

  • You can now level up your Model by earning stars and completing stage bonuses.

  • Each level grants different rewards.

  • In the demo, rewards are available up to Level 7. You can continue leveling beyond that, but no additional rewards are unlocked. Well… seeing a big number go even bigger is a reward in itself, right?

Extras Menu

  • You can now access the "Extras" menu.

  • Customize your experience with titles, cursors, backgrounds, and more.

Player Card

  • Added a Player Card displaying your name (hopefully you picked a cool one, since you can’t change it… yet), title, and interactive badge.

  • Yes, you can click the badge as much as you want.

Unlockables

  • Added new unlocks for completing specific milestones. Example: Completing Stage 10 unlocks a special Title.

Presentation Improvements

  • Added an intro animation at the beginning of each stage showing the artist name and the music that's being played.

  • Added a custom splash screen during loading.

  • Added a Restart button to the pause menu (Esc).

  • Added extra effects when earning the Overlord and D3V.BR34K3R stars.

  • Added a small indicator showing how many points you need for the Overlord star if you received a 5-star rating.


Stages

New

  • Added a new question to the Onboarding story beat after completing Stage 1.

  • Added a "Chat" tutorial to Stage 4.

  • Added extra animations for a special scene. You’ll also hear a new voice line when returning.

Fixes & Changes

  • Fixed an issue where Stage 10 could soft lock and require a restart. Let me know if this still happens.

  • Changed Stage 10 Void Orb attack color to red.


Task Adjustments

Some tasks felt slightly too long or a bit tedious/buggy. These changes aim to improve overall flow and pacing.

Parry Panel

  • Reduced required hits from 4 to 3.

  • Increased perfect timing window by 1 frame.

Button Forge

  • Reduced clicks per button from 4 to 2 (Total clicks reduced from 16 to 8!). Your mouse (and hand) will thank me.

  • Adjusted hitbox to be more generous.

Shooting Spree

  • Reduced required targets.

  • Smaller targets now complete the task faster.

  • Slightly reduced speed of small and medium targets.

Drag n' Drop

  • Adjusted completion hitbox to be more generous.

Turn It On

  • Adjusted hitbox to be more generous.

Clicker Continuum task name changed to "Haptic Hold"

  • Renamed to help beginners understand that the button should be held, not clicked 15 times.

Hammer Hold

  • Added a tutorial video for Hammer Hold.

Cleo the Cat / Duke the Dog / Betty the Button

  • Hitbox now fits the entire button.

  • Progress no longer resets if you move your cursor away.

  • Clicking the button will reset progress and trigger a wrong notification.

Smash Screen

  • Reduced required clicks from 7 to 4.

Pop Ping

  • Added extra animation and sound cue.

Secret Tasks

  • Added animations and sound cues for when they appear and when completed.


Options & UI

  • Added Master Volume.

  • Added a checkbox to toggle leveling animations.

  • Added a checkbox to toggle the music player animation.

  • Added translation for the "HACK THE MAINFRAME" section.

  • Various small fixes and translation corrections.

I'm still fixing some issues on the MacOS version, I'll try to get that online as soon as possible.

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