Hello Witches & Wizards, We're very excited to launch the Pumpkin Woods Demo as part of the Hungry Ghost Festival! The new update includes many quality of life features, new content and a ton of bug fixes thanks to your valuable feedback during the playtest! Full Changelog Version 0.2.2 (Demo)
- Added a new quest to tame a wild unicorn (requires healing potion)
- Added a letter at the start of the game to establish lore
- Added large cliffs and scenic wooden pathways to the starting biome
- Integrated menu between inventory / craft / journal / map panels
- Item health effects are now stackable and show on the UI
- Tooltip system for actions completely reworked with intuitive interface
- Dig spots now reveal a hidden chest with random loot instead of gold ore
- Attack and use tool animations are now faster and without delay
- Standing on fire now deals damage
- Days have become 20% faster (48 minutes instead of 60 minutes)
- Added visual effects for cat & unicorn taming, stay and follow actions
- Added new map icons for tents and important landmarks
- Wolf and unicorn behavior completely reworked with significant optimization
- New reliable door system with better performance and audio
- Improved pathfinding for wild animals
- World generation process reworked for better performance at the start
- Digging now plays a digging animation instead of attacking
- The witch tower will no longer spawn next to the vendor
- Witch huts had their spawn rate slightly increased
- Sleep time multiplier increased from 36x to 48x (time passes faster)
- Locked doors now play a warning sound that a key is required
- Mine, catacombs, maze, temples are now limited to 1 each to increase variety
- Reduced the negative health effects when eating pizzas
- Upgraded the chest mesh in the old tent
- Added controls section and return to game button in the pause menu
- Large rocks were slightly modified to better fit the terrain
- Shop panel now displays icon of the selected item
- Wooden boxes are now easier to hit and destroy
- Minor collider optimization
- Minor UI improvements
Chill Mode Specific Changes
- Chill mode now have wolves that don't charge the player unprovoked
- Unicorns in chill mode no longer attack the player unprovoked
Bug Fixes
- Fixed dialogue not starting when the player is near NPCs
- Fixed player getting stuck in an infinite loop when using doors
- Fixed an issue where the player could spawn under a rock
- Fixed an issue where wolves and unicorns would often get stuck
- Fixed an issue where sometimes the player could not use tools
- Fixed a bug where the anvil could not be placed
- Fixed an issue where the vanity table could not be used
- Fixed an issue where the shop panel would not open properly
- Fixed UI tooltip flickering when displaying the required item
- Fixed a bug where the cursor would recenter when opening the journal
- Fixed clipping issues on the unicorn & horse mane and tail
- Fixed a bug where the player could get stuck on the campfire and firewood
- Fixed an issue with colliders on one of the temples
- Removed the cinematic intro due to inconsistent camera behavior
- Minor fixes and adjustments Important Note Saves from previous versions are not compatible, please start a new world.
Demo saves won't be playable in the full game due to ongoing system upgrades.
Your feedback is very much welcomed in the Steam discussions or Discord: