
Beyond Enemy Lines - Vietnam launches into Early Access on May 22, 2026.
As a small independent team, we want to be transparent about what players can expect at launch, what is still in development, and where the game is heading during Early Access.
This FAQ covers the current state of the game, multiplayer plans, future updates, modding support, dedicated servers and more.
Beyond Enemy Lines - Vietnam is a tactical first-person shooter set during the Vietnam War.
You fight behind enemy lines through jungles, villages, military compounds and river systems while completing story-driven operations.
The game combines:
Tactical sandbox gameplay
Large mission areas
Dynamic AI combat
Vehicles and helicopters
Solo and 2-player coop campaign
PvP multiplayer
User-generated content tools
The full campaign can be played solo or in coop once all campaign updates are released during Early Access.
Early Access allows us to further polish and expand Beyond Enemy Lines - Vietnam together with the community.
While the full campaign is already fully playable, we want to use Early Access to improve balancing, performance, AI behavior, gameplay systems and overall polish based on real player feedback before the full release.
It also allows us to gradually expand features like Coop, PvP and UGC systems while ensuring they meet player expectations and quality standards.
We currently estimate the Early Access phase to last around 2–4 months.
All planned campaign missions already exist and are fully playable from start to finish. The main focus of Early Access is polishing, balancing, optimization and improving the overall gameplay experience based on community feedback.
The duration of Early Access may be extended if necessary to ensure the game reaches the quality level we are aiming for.
The initial Early Access release includes:
4 Campaign Missions
1 standalone Operation separate from the main campaign
Tactical sandbox gameplay
Dynamic AI systems
Weapon progression
Vehicles and helicopters
Core combat systems
Foundation for future updates
All campaign missions already exist and are fully playable internally.
However, only the first 4 of the planned 8 campaign missions will be available at the start of Early Access, as these are the missions that have already gone through extensive playtesting and balancing.
Based on player feedback from the initial release, we will continue testing, refining and polishing Mission 5-8 before releasing tem step by step.
Each following campaign mission will then be released individually during Early Access after additional testing and adjustments.
No.
Multiplayer features will be introduced step by step during Early Access.
The rollout currently planned is:
Coop Updates
PvP Updates
Coop and PvP are already functional internally.
However, we want to carefully guide feedback and stabilize the core gameplay experience before enabling additional large-scale systems.
We are a very small team and can only provide a limited amount of support during launch week.
Rolling out multiplayer gradually allows us to react faster to issues and improve stability based on community feedback.
Yes.
The campaign is designed with 2-player coop support in mind, and coop updates are already planned on the roadmap.
Yes.
PvP updates are planned during Early Access and will introduce dedicated multiplayer maps and modes.
Yes.
The AI used in the singleplayer campaign is also designed to work in Coop and PvP environments.
No.
Beyond Enemy Lines - Vietnam uses a classic server browser system instead of skill-based matchmaking.
Yes.
At a later stage during Early Access we plan to publicly release dedicated server files.
However, dedicated servers are not required to play multiplayer.
Players can also host temporary peer-to-peer servers directly ingame.
The game will remain playable.
Singleplayer is fully playable offline.
The multiplayer architecture is also designed to continue functioning without our official backend services, although some online features may become limited.
Our backend infrastructure is highly scalable, shared across multiple games and has extremely low running costs, so we do not expect the servers to disappear anytime soon.
No.
Singleplayer can be played fully offline.
Online connectivity is only required for multiplayer features and online progression synchronization.
No.
There are currently no plans for microtransactions, premium currencies or pay-to-win systems.
Currently there are no plans for paid DLCs.
We already have a large list of planned additional content for every gameplay mode and system, and these are currently planned as free content updates during and after Early Access.
Yes.
UGC support is a major part of the long-term vision for Beyond Enemy Lines - Vietnam.
Planned features include:
Ingame mission editor
Singleplayer Missions and Capmaign creation
Coop and PvP Mission and Map creation
Cross-platform UGC support
No.
Beyond Enemy Lines - Vietnam uses a custom cross-platform UGC system instead of Steam Workshop.
Players will be able to create, upload, browse and download missions directly from inside the game.
The system is designed to work across all supported platforms and is not limited to Steam.
Yes.
Performance optimization is one of the biggest priorities during Early Access.
The game features:
Large environments
Dense vegetation
Advanced AI systems
Dynamic combat behavior
Optimization work will continue throughout development.
Yes.
Ultrawide resolutions are supported.
Yes.
Controller support is included.
Beyond Enemy Lines - Vietnam is currently not officially supported on Steam Deck according to Steam.
However, the game does launch and is playable on the device.
Performance can vary significantly depending on the mission, settings and current optimization state during Early Access.
The roadmap currently includes:
Additional campaign missions
Coop updates
PvP updates
New operations
More weapons and attachments
Expanded progression systems
AI improvements
UGC editor updates
Polishing and optimization updates
Full Release content
You can follow the official roadmap here:
Beyond Enemy Lines - Vietnam Roadmap
Yes.
Development priorities may shift depending on:
Community feedback
Technical challenges
Balancing needs
Performance optimization
Multiplayer testing results
Feedback is extremely important for us.
Bug reports, balancing feedback, gameplay suggestions and technical reports all help us improve the game faster.
Constructive feedback directly influences development priorities during Early Access.
Please keep in mind that we are a very small team.
A large part of our time during Early Access will be spent directly improving the game, fixing issues and working on updates.
Because of this, we will not be able to personally reply to every post, comment or discussion thread.
However, we actively read community discussions, track reported issues and collect constructive feedback internally.
If we do not directly respond to something, it does not mean we ignored it or did not see it.
We will also continue moderating discussions when necessary to keep feedback constructive and helpful for everyone.
Players can use:
Steam Discussions
Additional community platforms may be expanded during Early Access.
Beyond Enemy Lines - Vietnam is an ambitious project built by a very small team.
Early Access is only the beginning.
We plan to continuously expand, improve and evolve the game throughout development together with the community.
Thank you for your support.
See you in Vietnam.
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