Dice A Million · published · build 22300617

Dice A Million is now in Japanese!
This is also a pretty big patch with a good amount of bugfixes and changes, so be sure to read through ;)
After this, I feel like the game's pretty stable now, so next up I'll be testing the boss reroll mechanic. I already have something in the works, but since it is a pretty big change for the game, I'll be pushing it to a beta branch really soon, I'll let you know once it's so you can test it and give me feedback before it going public :)
here are the patch notes!
New:
- Added Japanese
- Added a hitmarker effect for Mini-AWP
Changes:
- Made the hands code more mod-friendly to avoid some issues when modding
- Hexagonal Ring now always give you legendary dice when having a lot of marbles
- Added 1597 to the prime number list, since Fibonacci's Die can roll it
- Added a limit warning to Fibonacci's Die when it's maxxed out at 1597
- Lucky Block can no longer transform into Alphabet Block
- Made Mimic Die trigger after Psychodie
- Shy Die now takes double score from the wealth enchantment
- You can now properly check dice on trade events when using a controller
- Added the shattered die piece achievements to the sync feature (If your Steam/Xbox achievements ever fail for some reason, you can open the collection and press F2 to resync them with your ingame unlocks)
Bugfixes:
- Fixed not being able to select dice on the table like Spintop for an active ring effect when using controller
- Fixed Balance Ring not working on large face dice like D100 or D666
- Fixed One Ring always making Fibonacci's Die roll a 1, even if it doesn't currently have that face
- Fixed Dark Matter D4s actually affecting each other despite stating the opposite in their description
- Fixed Dice Rush skipping when doing ALT+F4 on the previous pack selection
- Fixed an error on the German translation
- Fixed frozen dice not properly retaining their face when loading a run
- Fixed Pocket Pencil having the incorrect parity tag
- Fixed a crash involving events on the final hand
- Fixed a couple of spelling errors
- Fixed the locked face UI having some size problems