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Money Simulator: Brokeville›Events›Devlog #3 – Bug Fixes & Improvements
Game update

Devlog #3 – Bug Fixes & Improvements

Money Simulator: Brokeville · published 9 months ago · build 21269468

All eventsPlayers around this dateRead on Steam

🛠️ Bug Fixes & Improvements

Hello everyone!

Thank you for your ongoing support and feedback.

This update is focused on addressing long-standing issues, improving simulation reliability, and polishing the core gameplay experience.

🧠 DESIGN & SYSTEM IMPROVEMENTS

  • Shelf stocker is now able to unload the supply truck.

  • Improved accessibility of employee hour sliders.

  • Delivery timers no longer remain stuck on screen.

  • Fixed intro music timing.

  • Localization updates:

    • Fixed broken Chinese characters

    • Prepared missing TR / EN sheets


🎮 MECHANICS & GAMEPLAY

Player, Camera & Controls

  • Fixed camera jitter and shaking during jumps and fast movement.

  • Improved camera targeting in dialogues.

  • Fixed mouse input feeling sluggish even at max sensitivity.

  • Reduced visual mouse stutter and improved sensitivity behavior.


IK, Animation & Character States

  • Fixed multiple IK issues:

    • Object holding IK jitter while turning

    • Hand stuck after throwing trash then switching tools

  • Fixed player becoming:

    • Headless

    • Invisible

    • Stuck in interaction states

  • Fixed NPC staying in talk animation when player has no further tasks.

  • Fixed ragdoll not triggering correctly in bike crashes.

  • Fixed biker head and knee IK during races.


Vehicles, Bikes & Physics

  • Fixed vehicles launching unrealistically after hitting curbs.

  • Fixed motorcycles and bikes randomly going airborne.

  • Suspension behavior adjusted on multiple bikes.

  • Fixed vehicles sinking into or falling below the map.

  • Fixed vehicles disappearing after purchase.

  • Fixed purchased vehicles not appearing on map or near sellers.

  • Fixed cars clipping into seats or dashboards.

  • Fixed bike wheelies triggering incorrectly.

  • Adjusted fuel consumption (was draining too fast).

  • Fixed crashes where NPCs or vehicles failed to enter ragdoll.


Vehicle Trading & Economy

  • Fixed trade logic where NPC offered more than the player unintentionally.

  • Fixed price negotiation skipping directly to final offer.

  • Prevented repeated price spam in trade input.

  • Improved difficulty and pacing of vehicle trading.

  • Fixed inspected vehicles incorrectly appearing in bank app.


Shop, Simulation & Employees

  • Fixed massive issues in shop simulation:

    • Stock boxes disappearing after reload

    • Boxes duplicating due to new SaveIDs

    • Boxes not being removed after disposal

  • Fixed shelf stocker AI:

    • Not detecting boxes

    • Stocking from unrealistic distances

    • Filling shelves through walls

    • Claiming shelves are filled when empty

  • Improved shelf search & stocking algorithm.

  • Fixed restockers getting stuck idle or looping states.

  • Fixed employees disappearing from hire list while still registered.

  • Fixed employees spawning inconsistently after sleep or fast travel.

  • Fixed cleaners not reacting to dirty areas despite valid cleanliness level.

  • Fixed cash registers blocking permanently:

    • Items stuck on checkout

    • Customers freezing the register

  • Fixed store being marked “Closed” while employees were present.


Trucks, Delivery & Save System

  • Fixed delivery trucks:

    • Getting stuck oscillating

    • Arriving from wrong directions

    • Entering shops incorrectly

  • Fixed truck inventory not saving/restoring properly.

  • Fixed ordering products without cash blocking future orders.

  • Improved truck-to-shop interaction flow.

  • Save system fixes:

    • Boxes now preserve consistent SaveIDs

    • Empty boxes no longer respawn incorrectly

    • Simulation properly destroys or restores objects

    • Shop items reset correctly when store is sold


Traffic, NPCs & World Logic

  • Improved traffic AI:

    • Reduced pileups

    • Better reaction to stopped vehicles

    • Fixed vehicles clipping into ground

  • Fixed NPCs:

    • Getting stuck at shelves, registers, corners

    • Moonwalking or freezing

    • Being destroyed unexpectedly in crowds

  • Fixed NPC bikes and cars not respecting collisions.

  • Fixed NPC vehicles not returning to pool after crashes.

  • Improved Uber system:

    • Fixed flying Ubers

    • Fixed failure to disembark

    • Improved boarding/exiting animations


🎨 GRAPHICS & VISUALS

  • Fixed missing fade animation on buses.

  • Fixed floating props:

    • Trees

    • Planks

    • Road markers

  • Fixed vehicles sinking while being inspected.

  • Fixed overflowing text in multiple UI screens.

  • Fixed minimap scaling and disappearing.

  • Fixed outline effects staying active incorrectly.


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