Money Simulator: Brokeville · published · build 21269468
Hello everyone!
Thank you for your ongoing support and feedback.
This update is focused on addressing long-standing issues, improving simulation reliability, and polishing the core gameplay experience.
Shelf stocker is now able to unload the supply truck.
Improved accessibility of employee hour sliders.
Delivery timers no longer remain stuck on screen.
Fixed intro music timing.
Localization updates:
Fixed broken Chinese characters
Prepared missing TR / EN sheets
Fixed camera jitter and shaking during jumps and fast movement.
Improved camera targeting in dialogues.
Fixed mouse input feeling sluggish even at max sensitivity.
Reduced visual mouse stutter and improved sensitivity behavior.
Fixed multiple IK issues:
Object holding IK jitter while turning
Hand stuck after throwing trash then switching tools
Fixed player becoming:
Headless
Invisible
Stuck in interaction states
Fixed NPC staying in talk animation when player has no further tasks.
Fixed ragdoll not triggering correctly in bike crashes.
Fixed biker head and knee IK during races.
Fixed vehicles launching unrealistically after hitting curbs.
Fixed motorcycles and bikes randomly going airborne.
Suspension behavior adjusted on multiple bikes.
Fixed vehicles sinking into or falling below the map.
Fixed vehicles disappearing after purchase.
Fixed purchased vehicles not appearing on map or near sellers.
Fixed cars clipping into seats or dashboards.
Fixed bike wheelies triggering incorrectly.
Adjusted fuel consumption (was draining too fast).
Fixed crashes where NPCs or vehicles failed to enter ragdoll.
Fixed trade logic where NPC offered more than the player unintentionally.
Fixed price negotiation skipping directly to final offer.
Prevented repeated price spam in trade input.
Improved difficulty and pacing of vehicle trading.
Fixed inspected vehicles incorrectly appearing in bank app.
Fixed massive issues in shop simulation:
Stock boxes disappearing after reload
Boxes duplicating due to new SaveIDs
Boxes not being removed after disposal
Fixed shelf stocker AI:
Not detecting boxes
Stocking from unrealistic distances
Filling shelves through walls
Claiming shelves are filled when empty
Improved shelf search & stocking algorithm.
Fixed restockers getting stuck idle or looping states.
Fixed employees disappearing from hire list while still registered.
Fixed employees spawning inconsistently after sleep or fast travel.
Fixed cleaners not reacting to dirty areas despite valid cleanliness level.
Fixed cash registers blocking permanently:
Items stuck on checkout
Customers freezing the register
Fixed store being marked “Closed” while employees were present.
Fixed delivery trucks:
Getting stuck oscillating
Arriving from wrong directions
Entering shops incorrectly
Fixed truck inventory not saving/restoring properly.
Fixed ordering products without cash blocking future orders.
Improved truck-to-shop interaction flow.
Save system fixes:
Boxes now preserve consistent SaveIDs
Empty boxes no longer respawn incorrectly
Simulation properly destroys or restores objects
Shop items reset correctly when store is sold
Improved traffic AI:
Reduced pileups
Better reaction to stopped vehicles
Fixed vehicles clipping into ground
Fixed NPCs:
Getting stuck at shelves, registers, corners
Moonwalking or freezing
Being destroyed unexpectedly in crowds
Fixed NPC bikes and cars not respecting collisions.
Fixed NPC vehicles not returning to pool after crashes.
Improved Uber system:
Fixed flying Ubers
Fixed failure to disembark
Improved boarding/exiting animations
Fixed missing fade animation on buses.
Fixed floating props:
Trees
Planks
Road markers
Fixed vehicles sinking while being inspected.
Fixed overflowing text in multiple UI screens.
Fixed minimap scaling and disappearing.
Fixed outline effects staying active incorrectly.