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Grit and Valor - 1949EventsGrit and Valor - 1949: Patch Notes 1
Game update

Grit and Valor - 1949: Patch Notes 1

Grit and Valor - 1949 · published 28 Mar 2025, 18:10 UTC

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Patch Notes 1.0.123 are now live!


Balance Changes

We've noticed that every region after British Isles is a little easier than we intended and then on top of that the Overclocks are also giving players a much bigger power spike than we anticipated, so the changes below are focused on making the progression curve more gradual throughout each region and across the whole game.

Scandinavia

  • Scandinavia Enemy Health increased by 10%.
  • Scandinavia Boss Health increased by 12%.


Western Europe

  • Western Europe Enemy Health increased by 30%.
  • Western Europe Boss Health increased by 18%.
  • Increased difficulty and frequency of enemy waves during Western Europe Boss fight.
  • Fixed Western Europe Boss being a Ballistic class unit.
  • Fixed Western Europe Boss Pylons not damaging nearby units once destroyed.
  • Airships delay before it starts shooting has been increased from 5 to 6 seconds.


New Germany

  • New Germany Enemy Health increased by 30%.
  • New Germany Boss Health increased by 20% and Armor increased from 25%.


Overclocks

  • Gold Tipped Rounds damage per 100 coins has been reduced from 10% to 2%.


Command Centre

  • Reduced cost of Module Salvaging Advancement from 5 to 3.


Bug Fixes

  • Fixed a bug where the game could display in a portrait aspect ratio on some displays or handheld devices.
  • Fixed issues with screen resolution not updating correctly when switching monitors or restoring settings to defaults.
  • Fixed issues with localised text overrunning in parts of the UI.
  • Updated some text in game based on localisation feedback, predominantly shortening text where possible across the board and making it more consistent across the game.
  • Fixed issues with Line of Sight across all regions and levels, including some inconsistencies with terrain as well as various structures we feel you'd be able to shoot through/over.
    • Terrain objects and elevation should properly block LoS across the game
    • Various blocker objects in Scandinavia should feel more accurate
    • Various blocker objects in Western Europe should feel more accurate
    • Various blocker objects in New Germany should feel more accurate
    • Fixed issue in New Germany elevation where LoS was getting bypassed

  • Fixed a bug where the research lab in the British Isles boss level could take damage after the boss was defeated, causing you to fail the level.
  • Reduced cost of Module Salvaging Advancement from 5 to 3.

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