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Turns out the combination of our last updates made certain builds completely over-powered, allowing some of you to literally never die. As much as we love a power trip, a necessary nerf has arrived to bring back the tension and challenge of the arena!
Health Regen Interval: To slow down rapid unkillable builds, the base healing interval has been increased from 1 second to 5 seconds.
Grace Period Diminishing Returns: Refreshing your grace period while already in a grace period will now only grant half of the usual duration. Chain your invincibility carefully!
We've overhauled how numbers pop up on your screen so you can immediately read exactly what is happening to your health bar mid-combat:
Taking Damage: Now clearly shows as a negative value (e.g., -20).
Regenerating Health: Now displays as a positive value with a plus sign (e.g., +1).
Clutch Saves: When you successfully block a hit during your invincibility window, it will now proudly display "IMMUNE" instead of flooding the screen with empty values.