This update took a while, but it was worth it. There’s a lot of new stuff: new visuals, new sounds, quality-of-life improvements, balance changes, bug fixes, new dice, and more.
Also good news for those who sank dozens of hours into the old demo: there are now three new seeds to play. The changes made the old seeds less fun than I would have liked, so I replaced them with new ones. Don’t worry, all achievements are still very achievable. Maybe more people will now dare to put pineapple on pizza...
One thing that’s not included in this update is a new tutorial. That’s my main focus right now. We’ve received a lot of great feedback and have seen how players learn the game. The UI can be a bit overwhelming at first, so I want to make the tutorial as accessible as possible. I didn’t want to delay the entire update, so the tutorial will be improved as soon as I’m happy with it.
That’s all for now, but a lot of big things will start happening next week as we launch the Kickstarter campaign.
Cheers everyone, and keep the dragon fed!