Two weeks since the release!
I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.
I've read through all the comments, reports, and discussions and jumped back to work. Update 1.01 is now live on Steam. I hopefully managed to solve most of the issues and bugs without creating new ones. I've also added some QoL improvements, like harvest calculations for each tile - you can now see the expected harvest from a tile in its tooltip. More QoL features and UI improvements are coming.
The second thing I wanted to address was the early-game difficulty. A lot of new players were having a hard time getting a run started, which resulted in repeated restarts. That's no fun.
So I tweaked the starting conditions a bit - most notably, the initial hunger is lower, so there should be more breathing room to find a good strategy. But I did it carefully so I wouldn't compromise the overall difficulty of the game. I know a lot of players are enjoying the challenge!
Cheers, everyone, and thanks for playing!
1.01 CHANGELOG
Features:
Little bricks on the calendar now indicate when you get new building slots
Tooltip for each tile now shows the expected harvest from the tile based on currently rolled marks
Added subtle visual and audio indications for clickable buttons in the shop
Bugfixes:
Fixed an issue with profile resetting
Game music is now in stereo. Don't ask me why it wasn't before, it's embarrassing...
Game now properly records high scores
Hubris Hanger attacks can now happen (they were accidentally disabled before)
Fixed a rare harbor crash
Blessing die now works correctly
Farmageddon no longer softlocks the game when you burn all your farmsteads during your last season
Removed {cannibal_scale}
Hanger attacks now happen even after year 100
Secret deck bonuses now update correctly in the deck summary
Translation fixes
Balance:
Hunger is lowered in the very early game, making it easier to get a run off the ground
Starter flavor recipes (Ketchup, Pea Soup, Lutefisk, etc.) buffed to provide better odds during the first few years
Minor tweaks to the early game
Ducat recipes now lose all stamps after use to help combat hyperinflation
Achievement Head Pats Included is easier now - go and scratch the dragon's chin!
Starter buildings have 0 sell value