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MegaQuest PlaytestEvents1/11 Demo Update
Game update

1/11 Demo Update

MegaQuest Playtest · published 11 Jan 2026, 23:35 UTC

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- Moves player start...
- Minor Tuning

I think we are getting much closer, I noticed a lot of polish level bugs going on and I need to add some new dialogue trees and stuff, but I really like the feel of this demo, so I think Thursday is still do-able.

There is a chance that I hold off the release to amplify it in an event... if we get in. Otherwise I don't see a reason to hold back. I think this is an upgrade even if much shorter.

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MegaQuest PlaytestGame update11 Sep 2026hiccups, this is the right buildi think. sorry things are a bit rusty, the playtest should be solid by monday i hope.MegaQuest PlaytestGame update11 Sep 2026Playtest re-activated.We are preparing a new demo for ~October 17th. We will be part of the Game-A-Con sale. After that we are really focused on production. the demo target after that would be our next fest candidate for February. So something super solid at the end of January. Your feedback is very important! More updates will be rolling in again very soon.MegaQuest PlaytestGame update3 Feb 2026steamdeck demo buildworking hard to get something that looks and feels good on steamdeck... and i think we are in the high 50s which is great considering it tops out at 60 hz. turns out it was cloth, and i think i tried to turn it off before but you have to switch off a bit harder. as a result the monks robe got messed up, so i had to remove them temporarily, i might enable cloth for desktop because it flies in fp…