Hi there !
If you visited this page prior to the 9th of december, you may have noticed that the ugly placeholder I made has finally been replaced by a much better looking version.
There where 3 major challenges that I could not have overcome withouth the help of someone with strong art skills, to translate my intents into something tangible :
Going for a rendering that does not feel too "digital painting" and more of a textured or "traditional" feel.
Borrowing from the visual language of psychological horror but also from other aesthetics such as new-weird.
Representing the game hook in both an appealing but still mysterious way.
Here is an early sketch where we explored a more litteral approach to sacrificing objects (by "devouring" them) :
To the final result where the relationship between the character and what she has in her hands gives more room for interpretations :
I hope it leaves you intruiged and wanting to know more, as intended.
Big kudos to the artist, Macha Zelwer !
Until next time,
Benji