Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dream Team Supreme DemoEventsWhat we learned from our playtest and at gamescom
Community

What we learned from our playtest and at gamescom

Dream Team Supreme Demo · published 1 Sep 2025, 21:07 UTC

All eventsPlayers around this dateRead on Steam
  • Playtest

  • Demo

  • Newsletter

  • Discord

What a fun couple of weeks. We just wrapped up the playtest and I flew back from gamescom in Germany with a ton of great feedback.

So what did we learn?Splitting the powers across 3 scientists is fun! Funny data point, the pairing of Toast2 and Dr. Pierre Turner, PhD was the least picked yet the most successful haha. So if you struggled to win, maybe it's easier with Toast2 and Pierre on 0.11?The biggest issues that came up in the playtest were:

  • Mods were offered for scientists that weren't in the pair

    • Oops, that's not fun. We can address the mods by creating pools based on scientists.

  • The art style needs cohesion

  • The cartridge readability needs improvement

    • As many of you have seen, the new scientists and the settings screen look drastically different from the rest of the game and are our first step into aligning all the visuals in a single art direction. We're calling it "toy style" and we can't wait to reveal more with each update. When we revise the cartridges in the toy style, we will also make readability improvements and will seek out your feedback to see if it solved the issues.

At gamescom, we pitched the game to publishers and met fellow devs making roguelike deckbuilders. The feedback was generally positive for the same reasons you love Dream Team Supreme. The things to work on that came out from the talks are:

  • Strategy isn't deep enough yet

    • That's a fair assessment. We're adding depth with every cartridge, mod, and monster so looking at every 3 updates is probably a good measuring stick for how much depth we can add to Dream Team Supreme.

  • The art style isn't uniform

    • We agree with the art style feedback and the conversion is under way. It will take several months to make it all shine in the new toy style.

  • Hard to get players to play co-op

    • What do you think about the co-op comment? We've found that at conventions, players love playing 2 player co-op. At Palmygeddon, co-op was 90% of the playthroughs. We also know that during playtests, only 5% of the playthroughs are co-op. If you have specific obstacles or features in the game that are preventing you from enjoying it in co-op, we'd love to hear your thoughts.

We've released 0.11 on itch.io so you can play it for yourself. Are the issues mentioned above also your biggest gripes or do you feel like something else is holding Dream Team Supreme back?


See ya,

Olivier from Big Adventure

More from Dream Team Supreme Demo

Other announcements

All events
Community3 Jun 2026We're part of Strategems Vol. 2!!The second edition of Strategems is running on Steam right now! We're happy to be showing off the Dream Team Supreme Demo as part of it. We've added auto-saving to the demo and it is available to play now! I hope you have fun with it. Stay Super!Community29 May 2026The Auto-Save update is finally here!Newsletter · Discord It's been an incredible month for us. We released the demo on Steam!!! Thank you so much for playing. It's been encouraging to see how much fun folks have been having with the game. And just humbling to see that the median play time is 54 minutes! Thank you. A few streamers picked it up and had a good time too. If you're curious, all their videos are linked in our Discord.…Community7 May 2026Dream Team Supreme x ANZ Indie ShowcaseDream Team Supreme is part of the ANZ indie Showcase. Check out the event here: The demo is available now and throughout the duration of the entire event. It is a huge help to have Steam reviews on the demo store page, so if you've been enjoying the demo we'd really appreciate you supporting the game with a review. Thanks, Stay Super!