It's been an incredible month for us. We released the demo on Steam!!!
Thank you so much for playing. It's been encouraging to see how much fun folks have been having with the game. And just humbling to see that the median play time is 54 minutes! Thank you. A few streamers picked it up and had a good time too. If you're curious, all their videos are linked in our Discord.We also submitted an application for the CODE grant. We've put in a ton of work to get Dream Team Supreme to where it is and we're realistic about how much work remains to get it to 1.0. Summarizing our journey and our plans for the application was demanding. I hope the grant assessors find it easy to read and a solid plan.With everything going on, the team at Big Adventure took the time to celebrate the release of the demo with some delicious Popeyes, followed by some pure Mando & Grogu fun. It's a good thing we got the big lazy couches that come with the 3D movie, because that Popeyes was heavy.
Above: "Crunch Factor" is about to become a common phrase around the office.
Part of making a deckbuilder is balancing. Feedback about the demo has opened our minds to new opportunities for improvement and brought some old pains up to the surface. We're going to figure out how to tackle them this week and I'm looking forward to the triage. In the meantime, we built a hotly anticipated feature. Auto-Save. You can save a playthrough in solo and in co-op and any client can join the host for a co-op run. Pretty neat or "finally!" depending on how long you've been playing and following Dream Team Supreme.We're joining a number of festivals to promote the demo. Here's what's coming up further down the road.
May 29th: Strategems Festival (On now!)
June 7th: Frosty Games Fest
July 24th: Wellington Game Review
If you've had a good time with the demo, please leave it a review! It helps us tremendously.Stay Super!