
Some new models are on the way for slimes along with some specific game mechanics associated with them.
On death, there will be a chance to drop the weapon or the skull itself as a temporary usable item which can then be picked up by the player to be used. The skull when thrown will explode like a grenade dealing damage based on the elemental attributes of the original slime and will compound on the original throwing system that was worked on a few months ago.
This will add some emergence game play elements that will enhance the immersiveness of the game itself as more interactables are added to the game and I hope to get these implemented soon. The new version of the Slime King will draw emphasis on environmental interaction that will be dynamically be taught to the player when they encounter slimes.
Thanks again everyone for your interest in The Elf Maiden and I look forward to finalizing the overall design of the first tileset before we move onto the caves.