
Hi everyone,
I appreciate everyone for sticking around. My last contract is up and now I'll be able to work a lot more on the project.
Here's a small list of things to come in September.
Fixed an animation issue when trying to swim while holding a weapon with two hands. Hrist should finally swim properly when this occurs.
Whirlwind while holding a weapon with both weapons should properly cancel the weapon's hitbox when the player stops.
You should now be able to interrupt an enemy mid swing with an attack that puts the target into stun, UI elements for the enemy's stun bar coming soon.
The weapon class system has seen some work done, mostly in the animation department and attribute classification. The first usable class after rifles is fist weapons. Not only that but the character pawn itself has seen some added components allowing for unarmed combat.
Being completely unarmed or dual wielding fist weapons allows for it's custom rush down attack sequence (normally it's the whirlwind when running while holding both attack buttons down, but for unarmed it will be a rapid attack sequence we'll call Pummel).
Work has also been done on projectile systems to allow for a greater variety of projectile movements (ei. spiraling outward like holy hammers or randomized branching).
That's all for today. I'm looking forward to spending more time with you all and I hope to get some more done in the following weeks.