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Uh Oh Airlines›Events›✈️ Uh Oh Airlines - Devlog #5
In-game event

✈️ Uh Oh Airlines - Devlog #5

Uh Oh Airlines · published 6 months ago

All eventsPlayers around this dateRead on Steam

Hello passengers!

Hey everyone, your Pilot here. It has been a quieter few weeks on the surface, but a lot has been happening behind the scenes. I’ve pulled everything together for you in Devlog #5, covering playtests, fixes, improvements, and what’s coming next. Fasten your seatbelts, and let’s dive in!

Private Playtest

I just got done with a private network playtest this month, and it yielded a bunch of good info. The overall sentiment of the game was very high, which put me in good spirits. I spent the following 2 weeks working on various online issues that arose during these tests, and I think I have finally gotten the majority of the bugs worked out. Those playtesters found some crazy bugs that were pretty difficult but with UOA Alpha 0.0.33.0.0 Patch Notes, most of them should have been resolved.

Public Playtest

We will be holding a public playtest at the end of this month for anyone that would like to participate! The goal of this playtest is to find any bugs, quirks, or issues in ANY section of the game. This is an open call to all bug testers and friends to find anything they can and report it so that I can get the game in a great spot before Steam Next Fest in June!

Tutorial🎮

I have been working on the onboarding experience, hoping to make this better and more enticing for new players. I've removed fail states from the two training days, fixed the achievement for completing training, and added a fun fire section in day 1 in hopes of increasing player retention through the tutorial as well as decreasing frustrations and player churn post-tutorial. I have seen some improvements in these areas, but am ALWAYS looking for feedback. If you have something to say about the tutorial, please let me know either via discord or the in-game feedback form! Your testing truly makes a difference.

What's next?👾

We are just over 3 months out from Steam Next Fest and the goal is POLISH, POLISH, POLISH. I want the game to be in the best place possible with the fewest bugs and the most fun. I am continuing to work out the kinks and fixing the bugs you guys find, as well as implementing any features that you guys request - there's one in particular that so many people have requested that I'm really hoping I can make happen for y'all. Please continue to keep the feedback coming. I am listening!

Thank you for flying Uh Oh Airlines | Don't forget to join the community ✈️

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