Thanks to your feedback, we tracked down bugs that affected core gameplay, here are the details:
Upgraded engine to Unreal Engine 5.8.1
Separated single player and multiplayer scores.
All existing scores have been moved to multiplayer scores and anything with 2+ players is now considered multiplayer
Air freshener no longer cancels requests
"Disable zoom" option now does nothing in online modeincreased font size of controls menu
Fixed a bug where clients never saw "boarding complete" message
Fixed a bug where clients could hear "unexpected turbulence" message when no turbulence was happening
Fixed a bug where max simultaneous requests could be too low for groups above 3 players
Fixed a bug where larger planes werent spawning correctly for groups larger than 3 players
Fixed a bug on clients where customization screen in lobby could get mixed up when clicking on icons
Fixed a bug in the lobby where zoom would trigger for all players when they got close to the cafe instead of just on the player that triggered the zoom
increased font size of controls menu
Increased 2-player points required for all levels
Fixed a bug where resolution wasn'tking
Fixed a bug where opening the boarding door wasnt triggering failure
Fixed a bug where sometimes you could still squeeze by on innertube seat days
Fixed a bug where argument vfx wouldnt disappear after resolving the incident
Fixed a bug where the in flight manual wasnt updating and adding new items for clients
Fixed a softlock in the tutorial on "Place insert on counter" in certain high latency sessions
Fixed an online bug where cancel button wasnt closing customization screen
Fixed a bug where sometimes passengers could have requests while trying to open the boarding door
Your feedback keeps us moving in the right direction. If you find issues or have suggestions, you can share them on the Steam discussion boards, our socials, or in Discord. Every report helps make future flights smoother.
If you have not left a review yet, we would love to hear from you. Reviews are a huge help and shape how we continue building and improving the game.
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Read other Patch Notes and DevLogs here