I didn’t expect to be writing this announcement so soon – just one month after revealing Dragon Fodder! It still feels unreal.
Originally, my plan was to dive headfirst into promotion: posting on social media, trying to look like a cool indie dev – the usual routine. But once I got in touch with a publisher, my priorities shifted. I realized that if I could deliver a polished, fun alpha build, it might take the whole project to the next level.
And honestly? I’m much better at crunching on game dev than trying to look cool online. So I focused on making the alpha, crossed my fingers… and the publisher loved it.
Yesterday, we finally shook hands. Stay tuned for the full announcement!