And there’s a full week since launch and a full week of daily fixes done. Today’s a bit smaller today as I spent some time planning the future content of the game and I’m coming down with a cold. Content production is definitely not a major focus just yet but can’t deny the plans alone aren’t super exciting. More to come on that in the future.
Defense items should no longer despawn overnight when far outside.
Defense items will no longer damage each other when near each other.
Consuming items from pallets via crafting, world map requirements and upgrading nearby items will no longer take randomly from the stack breaking the pallet.
Fixed an issue causing items from not being able to be picked up after being grabbed from a pallet via a container and dropped.
In the next patch I’ll be hoping to close the book on most of the major game-breaking issues. From that point I’ll be looking at adding some much needed quality-of-life and polish to the game.
Today's favourite shop: Thanks again,
Adam ❤️