Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Good Heavens! DemoEventsDevlog#12 - Call for Beta Testers of the Multiplayer Build
In-game event

Devlog#12 - Call for Beta Testers of the Multiplayer Build

Good Heavens! Demo · published 2 Jan 2026, 13:38 UTC

All eventsPlayers around this dateRead on Steam

Hello Chosen Ones,

It has been a long silence but we have been working nonstop, and we have lots of good news to share.

First of all, we increased the size of the team and almost ready to release the game after 4.5 years of development but we need more testing and spreading the word. Hurray for the future of Good Heavens!
We are also negotiating with some of the best publishers in the genre, but we may also end up self-publishing the game. The coming months will tell.

We’ll need you to join our Discord so we can coordinate beta tests.

Okay, enough business let’s talk about new features and our roadmap.


Multiplayer

The multiplayer demo has been ready since July almost five months now. We’ve been doing internal tests and adding additional functionality. The demo content is now much larger than before and far more fun with friends.

Co-op multiplayer is currently working without any issues, as far as we’ve tested. That said, we need more testing to see if you can spot any problems and to make sure the game is as fun as we intend it to be.

We want the game to be fully playable both solo and with friends. The game balance is not yet fully finalized, but from what we can see, playing solo will be more challenging, while playing with more people will lower the difficulty. We’ve primarily tried to balance the experience for 2–3 players.

We’ve added new buildings and abilities to make the multiplayer experience even more enjoyable. You can now throw different parties at your base to buff the team for the next day, or use stratagems (combat auras) to enhance players around the stratagem holder.

We’ve also implemented several quality-of-life features for the map and minimap, as well as dungeon and boss lair entrances. Players will now go through a “ready check” UI, allowing everyone to enter instances at the same time.


Space Exploration

The world of Good Heavens! is huge, with many different islands, biomes, and sub-biomes. If you’ve played our previous demos, the island you explored was only a small part of the overall map.

To travel between islands, you’ll need to build space vessels. Along the way, you may encounter anomalies, events, shops, enemies, and even space bosses.

Each island has a harbor where you can purchase ships of different sizes and hire crew members. Every ship has unique features, and both you and your crew play an active role in space events. These events are narrative, choice-based encounters, with some options appearing depending on your crew composition (players or hired crew).

Anomalies are small islands with special features — such as shops where you can restock supplies and fuel, or dungeons to explore. Some parts of space are initially unreachable and will unlock as you progress through the main story. Once unlocked, you’ll be able to discover new islands with entirely new biomes.


Fishing

Fishing is now unlocked via the exploration tech tree. This is the first minigame in a planned series for Good Heavens! It’s inspired by other fishing games in the genre, with our own unique twist.

There are different fishing rods, baits, and fishing zones throughout the game. Each fish has unique behavior, and some provide a real challenge to catch. Fish can be used in food recipes or sold and if you’re lucky, you might even uncover hidden treasures while fishing.



The Roadmap

Upcoming months of Good Heavens! will be very content heavy. Major features of the game are developed but some of them need polish. We will be enriching combat, enemy variety and add new technologies. The content is almost ready until the end of 4 biome but we will be adding two new biomes until the Early Access release of the game. We need more testers! Come join our discord:Discord

More from Good Heavens! Demo

Other announcements

All events
In-game event21 Aug 2026Devlog#15 - Demo UpdateGood Heavens! Chosen Ones, We already mentioned we partnered up with 2P Games for the Asian publishing of Good Heavens! This demo build we released today wasn't planned, but we wanted to show that we have already implemented the Simplified Chinese, Traditional Chinese, and Japanese versions. Hopefully, we will be able to have other languages in the game during Early Access as well. WAYPOINTS Tr…Community7 Aug 2026Good Heavens! — Early Access, September 16Good Heavens! — Early Access, September 16 Good Heavens! hits Early Access on September 16. Bring up to 7 friends. The world is hostile, the resources are contested, and the base won't build itself. You'll split up, argue about who's clearing the dungeon and who's hauling stone, and find out whose faction alliance was the wrong call when the boons kick in. Everything works solo, but the chaos i…In-game event18 Jun 2026Next Fest Demo PatchNext Fest started great for us. We are having a blast watching you play the demo and looking at the current amount of players. (200 people are playing right now!) We made a hotfix on Tuesday solving some critical bugs and we planned a balance update for today after taking notes about how you played the game. Thankfully Steam Achievements are helping us track some numbers as well. PS: You guys k…