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Road to Vostok›Events›Patch 0.1.1.1 + Changelog
Game update

Patch 0.1.1.1 + Changelog

Road to Vostok · published 5 months ago

All eventsPlayers around this dateRead on Steam

Hi everyone!

Here's the first patch for the Early Access build. The main purpose of this patch is to provide solutions to certain hardware issues, increase stability and fix multiple issues based on your bug reports.

Existing save files are compatible when updating from [0.1.0.0] -> [0.1.1.1].

Disclaimer: If you are using external mods, compatibility is not guaranteed.

Hardware & Launch Issues (Compatibility mode)

  • There's now a new launch option called Compatibility

  • Compatibility removes all GPU-driver "sensitive" graphical features from the build

  • Even when certain graphical features are removed, the game should look almost identical

  • This option is designed for those who cannot play the game with DirectX or Vulkan API


Changelog [0.1.1.1]

Build name: Road - Build 1Build version: 0.1.1.1Build type: Release


[ADDED] Compatibility launch option for hardware issues

[ADDED] Increased buffer memory for GPU stalls/timeouts

[ADDED] CPU-load distribution when loading into a map

[ADDED] Engine version switched to Godot 4.6.2 for stability

[ADDED] Added SMAA anti-aliasing option (Settings)

[ADDED] Reworked image sharpness shader for stability (Settings)

[ADDED] Furniture destroy uses safeguard (LMB hold) for misclicks

[ADDED] Airdrops use green chemlights for night time visibility

[ADDED] Airdrops now support variable loot tables [x3]

[ADDED] Punisher now support variable loot tables [x3]

[ADDED] Punisher loot tables improved with more items

[ADDED] Killed AI corpse loot possibility increased [25%->75%]

[ADDED] Additional industrial loot spawns [Oil Filter]

[ADDED] Terminal has more special crates and loot spawns

[ADDED] Special crates can also spawn Legendary items

[ADDED] New item: Chewing Gum


[FIXED] Flickering lights/shadows in shelters and trader areas

[FIXED] Active context menu could freeze when closing the Interface

[FIXED] Frozen context menu could lead to corrupted/floating items

[FIXED] Shelter item return while using items could cause death

[FIXED] Cartridges during ammo check were glowing in low lighting

[FIXED] AI could navigate/attack through airdrop colliders

[FIXED] AI could navigate/attack through heli crash colliders

[FIXED] AI could get stuck on heli crash colliders

[FIXED] Blocked Highway tunnel could be exploited without a key

[FIXED] Darkness/Ironman random spawn teleported to transition (School/Highway)

[FIXED] AI firing accuracy inconsistency and miscalculations

[FIXED] Controller could get stuck on Village building (toilet door)

[FIXED] Controller could get stuck on Village tractor (barn)

[FIXED] Controller could get stuck on Village garage (cardboard boxes)

[FIXED] Controller could get stuck on School building (trader table)

[FIXED] Controller could get stuck on School building (multiple chairs)

[FIXED] Controller could get stuck on Highway market (shelf gaps)

[FIXED] Controller could get stuck on Highway market (shopping carts)

[FIXED] Controller could get stuck on Apartments staircases (corpse head)

[FIXED] Controller could get stuck on Terminal ramps (trainyard area)

[FIXED] Military BTR could stuck driving in circles at fast speed

[FIXED] Improvised splint didn't heal Fracture condition

[FIXED] Doctor sold own task items [Antiseptic]

[FIXED] Gunsmith sold own task items [Skrama 200]

[FIXED] MSAA 8x option didn't save to preferences

[FIXED] Tutorial crates didn't contain M78 magazines


[CHANGED] Critical medical condition [Rupture] possibility lowered [5%->3%]

[CHANGED] Critical medical condition [Headshot] possibility lowered [5%->3%]

[CHANGED] Character hydration decrease speed slowed by [10%]

[CHANGED] Character mental decrease speed slowed by [10%]

[CHANGED] Cat vital decrease speed slowed by [20%]

[CHANGED] Cat meows and makes noises less often

[CHANGED] Trader (Start/End/Idle) voices activate less often

[CHANGED] Render resolution options changed to Low/Native (less confusion)

[CHANGED] Fallen items drop front of the player vs. inventory (Shelter)


[REMOVED] All third-party/obsolete AMD FSR references for stability

Thanks,

Antti (Developer)

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