Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Road to Vostok›Events›SITREP [08/2026]
Community

SITREP [08/2026]

Road to Vostok · published 14 days ago

All eventsPlayers around this dateRead on Steam

Hi!

It's time for another SITREP update which covers the development progression in August.

The format here is the usual, so categorizing these topics to each upcoming build that has received some development hours recently.

Build 2

Build 2 (Nomads) is relatively close to the finish line and there's only few topics left from the content that I have planned for this build. The missing elements are mostly tied to polishing the new maps, fine-tuning the AI vs. AI combat mechanics, adding some new task-based items and playtesting the build.

Many of you are probably wondering when this Build 2 is going to be released, so I'm happy now to announce that the release date will be shared on this new game show called FPS Games Show that I'm participating in Sept 3.

FPS Games Show is a brand new concept that only focuses on FPS related titles and there's going to be all kinds of updates, reveals and trailers from multiple different studios.

Road to Vostok has a small segment in this show which includes a short intro and teaser about the Build 2 + it's release date announcement.

Here's some links to the show if you're interested:

Twitch:

YouTube:

X: https://x.com/FPSGamesShow

Instagram: https://www.instagram.com/fpsgamesshow/?hl=en

TikTok: https://www.tiktok.com/@thefpsgamesshow

Web: https://www.fpsgamesshow.com/

Here's also a quick screenshot of Road to Vostok intro that I filmed some weeks ago for the show:

I also decided to grab few additional screenshots from that teaser which showcases multiple elements that I discussed in the previous SITREP.

Here's for example the Nomads and how they will look in-game since I haven't shared those before if I remember correctly:

Here's the new shelter called Garage which I also talked about in the previous SITREP:

Here's some new items that are going to be part of Build 2:

Then there's the new trader called Driver and his bus that randomly changes places in the game world:

When it comes to new maps in Build 2, here's some details about those.

First there's the new map / crossing point called Bridge, which introduces an optional route to Vostok and requires a bit of platforming instead of avoiding those mines that everybody likes :)

I approached this bridge topic by making modular pieces where I can change the bridge layout really quickly if needed or even make it dynamically changing in each map visit in the future.

Here's some examples of those modular bridge pieces:

This example showcases when the modular pieces are connected and then there will also be additional hazards on top of the bridge like barbed wire etc:

Here's a quick example how the Bridge might look at certain configuration in-game:

Then another new map is a Vostok map called Airfield. This map is now mostly ready and I'm quite happy how it turned out visually:

In the last SITREP, I also shared some clues about the special boss called Bogeyman. I originally planned to keep him secret until the FPS Game Show premieres, but I couldn't help myself so here's a first look at the Bogeyman:

Build 4

Build 4 (Gunslinger) which is all about the weapon overhauls and doing ~50 custom-made weapons from scratch is also progressing nicely.

Pretty much each week there's new weapons rolling in and here's some of the new ones that I haven't shared yet.

Jatimatic MOD:

M/28-30 + MOD:

KS-23 + MOD:

Final Topics

To end this SITREP, here's few final things worth mentioning:

  • RTV will participate in Steam Autumn Sale and there will be 25% discount

  • This discount will nicely "blend" together with Build 2 release window

  • I will take ~1 week short break starting today, so I'm ready for the final development push in September which is going to be a tight month in multiple ways

  • Pretty much all the RTV merch store product designs are now completed

  • Merch store details and additional info comes once the Build 2 is released and stable :)

Here's some example of designs that will be part of RTV velcro patches in that merch store:

Have a great upcoming weekend and hopefully this SITREP provided some nice insights for the development of Road to Vostok from this August.

-Antti (Developer)

More from Road to Vostok

Other announcements

All events
Community25 Jul 2026SITREP [07/2026]Hi! It's time for another SITREP update which covers the development progression in July. The format here is going to be same as in previous SITREP, so categorizing these topics to each upcoming build that has received some development hours recently. Build 2 Build 2 development and the friendly faction Nomads has been progressing like expected and I would say the build is roughly 75% complete…Community17 Jun 2026SITREP [06/2026]Hi! Hopefully you have had a great early summer, mine has definitely been busy and full of interesting events and tasks related to upcoming development. Since making devlogs on Youtube is rather time consuming and the next video still missing some content and editing, I decided that making some sort of text-based monthly SITREP's (Situation Report) would be a good way to communicate as well. So…Community25 Apr 2026What's Next (Build 2)Hi! I decided that now is a good time to talk about upcoming content and what’s next for Road to Vostok. I have already discussed these topics in various places, but there hasn't been a single curated place for this information, so this post is going to be exactly that. Next Steps It has been a little over two weeks since the Early Access launch. So far, I have implemented one patch focusing on…