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SEDAP! A Culinary Adventure›Events›Developers' Update (October 2025)
Community

Developers' Update (October 2025)

SEDAP! A Culinary Adventure · published 11 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone!

Jay from the development team here.

We've been pretty silent for a month plus, so we wanted to provide a quick update for our players. Our last update regarding SEDAP!'s roadmap was a few months ago, on June 14:

As per the roadmap, we've spent the past few months working on whatever bug fixing we could manage, various improvements to the game and also... our console versions that will be out later this month!

But that's not all!

SEDAP! is currently sitting at "Mixed" reviews on Steam. This means that a significant number of our players aren’t satisfied with the game right now. We really want to change that. We love SEDAP!, and our team acknowledges that it wasn't released in its best state. From its release in May until now, we've been reading all your feedback and doing whatever we could to help.

Now that we're wrapping up console development, we can finally shift gears and focus on building SEDAP! version 1.1 - a major balancing and content update that addresses these frustrations to the best of our ability.

Soooo, in this post, I'd like to share about our console versions, and what's in store for v1.1!

Read on for more details.

🎮 SEDAP! Console Versions

SEDAP! A Culinary Adventure will come to the Xbox Series X|S, PS5, and the Nintendo Switch on October 22, 2025 (less than 3 weeks to go!). We made a new trailer to celebrate, so be sure to check it out here:

When we created SEDAP!, we always envisioned it as a game best enjoyed in couch co-op with controllers -- so the team is incredibly excited to reach this milestone!

Check out our console pages here:

🔵 Playstation: https://store.playstation.com/en-us/concept/10014108

🟢 Xbox: https://www.xbox.com/en-US/games/store/sedap-a-culinary-adventure/9NKKSVBNVJKL

🔴 Nintendo Switch: https://www.nintendo.com/us/store/products/sedap-a-culinary-adventure-switch/

(!) Please note that online multiplayer functionality for consoles will not be available on launch, and will be added in a future update. Also, there are currently no plans for cross-play :(

✳️ SEDAP! v1.1

As mentioned above, Version 1.1 is our response to your feedback, addressing the frustrations and challenges many players have faced, namely the late-game levels being too difficult, especially in single-player mode.

Before we dive in into what v1.1 will offer, let's first do a little recap:

Issues that we've tackled in previous patches:

🌐 Online Multiplayer Instability

We've switched from using Epic Online Services (EOS) to Steam Game Servers. Since then, players have reported improvements in online multiplayer stability. For our players based in China, we highly recommend using an accelerator to play in online multiplayer mode.

🏆 Steam Achievements

We've fixed a bunch of bugs relating to Steam Achievements, and we also updated the game with visuals to display progress on some Achievements.

⚖️ Balancing

Balancing for the game came in bits and pieces, such as slowing down the speed of raining Fireballs and adjusting some numbers here and there. But, it's safe to say that more balancing changes will come in v1.1 and will be the biggest balancing patch yet!

Here's what you can expect in v1.1 so far:

(!) Please note that these features are still subject to change as we continue testing and refining the player experience.

🌏 Minimap

This is probably the most-requested feature by our players.

This feature aims to support navigation and planning in bigger maps by providing information on ingredient spawns.

The Minimap is toggled by pressing a designated button, showing players:

  • (1) a top-down overview of the level

  • (2) the player's current location in the level

  • (3) the positions + estimated respawn times of ingredient spawns

☀️ Difficulty Modes

While some players are happy with the game’s current level of difficulty, many others feel that the game as it is right now is too challenging and stressful.

Currently, we're contemplating to add a "Casual Mode" to make the game more accessible to players who prefer a less challenging experience while still being able to complete the campaign. "Casual Mode" would offer the following adjustments:

  • (1) more time given to complete each order

  • (2) more time given for food to go bad

  • (3) reduced Monster HP + damage

  • (4) less intense Rush Hour

  • (5) infinite cooking minigame chances

The difficulty mode can be changed at any point in the campaign.

Please note that you will not be able to earn Pink Stars in "Casual Mode".

⚒️ Level Adjustments

A good chunk of player frustration was due to some awkwardly-placed elements in certain levels, particularly those from the latter half of the Beach and Mountains.

Without making mega gigachad changes to these levels, we’ve made the following adjustments to create a smoother level experience while still maintaining a fair and satisfying level of challenge.

  • (1) re-ordered some order sequences for single-player

  • (2) re-positioned some Teletotems, Kitchenware and Interactables

  • (3) rewired some teleporter networks for Teletotems, Whirlpools, and Wind Portals

... and here are more fun little features to look forward to:

🐗 The Bestiary a new tab in the Makanomicon that includes fresh new art of our Monsters.

📻 Merapi's Radio: a radio in the Camp, where Merapi yells (useful?) game tips at you.

And so, these are the features that we wish to highlight to you all in this update! Aside from the mentioned features, you can expect other improvements, such as bug fixes and quality-of-life features.

v1.1 is slated to hit the PC version by end-November, and it will be available on console versions soon after, by end-December.

👋🏼 Conclusion

We're very much looking forward to our players enjoying this new and much-improved version of SEDAP!.

We’re currently conducting internal tests and refining this update to the best of our ability, and we'll be providing more updates along the way. Once again, thank you to our players for your valuable feedback thus far, and your patience!

Feel free to leave your thoughts or questions on this post, or ping us on our Discord channel!

Yours sincerely,

Jay (he/they)

Co-Founder, kopiforge

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In-game event25 Jul 2026SEDAP! | v1.1.4 Patch NotesHi everyone, Jay and team here! Our tech team has been busy tinkering to provide an improved online play experience for this update. Here's the patch notes for v1.1.4; do let us know if these updates worked for your gameplay experience! Patch Notes Online Multiplayer Updates · Reworked and improved robustness to Online Play connectivity, to prevent timeouts and network disconnections from break…Community26 Jun 2026SEDAP! A Culinary Adventure is now available on macOS!Hi everyone, Jay and team here! Its been awhile since our last update, hasn't it? Well, I'm happy to bring everyone some great news, just in time for summer -- SEDAP! A Culinary Adventure is now available on macOS! This means that you can now play the game with a Macbook, whether solo or co-op. And yes, you can play online multiplayer with players running the game on Windows. We're celebrating…In-game event6 Apr 2026SEDAP! | v1.1.3 Patch NotesHi everyone, Jay and team here! Before we dive into the patch notes, here are some updates from us: Steam Reviews As of today, our Steam rating score is now 68% , way up from 61% a few months ago! We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much! SEDAP! on MacOS Regard…