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Risk of Rain 2EventsMemory Optimization Update Notes V1.3.9
Game update

Memory Optimization Update Notes V1.3.9

Risk of Rain 2 · published 3 Jun 2025, 17:03 UTC · build 18627322

All eventsPlayers around this dateRead on Steam

Memory Optimization

Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see some performance improvements.

Update Notes

While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also added 28 new Steam achievements, mostly tied to Seekers of the Storm content.

  • Enemies are now significantly less likely to be forced through terrain with survivor attacks.
  • Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings.
  • The Anti-Aliasing setting will now function correctly (AA is no longer forced on.)
  • Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset.
  • The SSAO, Sobel Lighting & Gamma Boost options should now function correctly.
  • Fixed multiple instances of SFX & ambient sounds not playing.
  • Fixed issue with CHEF's momentum being reduced once Oil Spill had been used.
  • Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes.
  • Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.)
  • Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1.
  • As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed.
  • Seeker’s Palm Blast damage will now correctly scale with level.
  • Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock.
  • The intro Gearbox/Hopoo Games logos will now display for the correct amount of time.
  • The Colossus Laser during the False Son Boss Fight will no longer target invisible players.
  • Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row.
  • CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement.
  • Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment.
  • Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook.
  • Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game.
  • The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar.
  • Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground.
  • Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.)
  • Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops.
  • Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary.
  • The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal.
  • Elite Beetles on Nintendo Switch will display the correct visual effects.
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