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Shadow Fight Arena›Events›New mechanic: N.O.S.E. 2.0
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New mechanic: N.O.S.E. 2.0

Shadow Fight Arena · published 5 months ago

All eventsPlayers around this dateRead on Steam

As part of our ongoing efforts to increase match pacing and reduce the dominance of overly passive playstyles, we’re bringing back a fan-favorite corrective system: Neutralization Of Static Engagements (N.O.S.E.) for another round of testing, alongside our new groundbreaking technology: Wide-ranging Inactivity Guard (W.I.G.).

If a player avoids active engagement for too long and prefers to remain on the defensive, their character will automatically receive a clown nose and wig — visual indicators designed to apply moderate psychological pressure and gently encourage a shift toward a more proactive strategy.
These mechanics activate automatically and require no additional input from the player. We believe that N.O.S.E. and W.I.G. will make gameplay fairer, more balanced, and more spectacular.Full list of changes in today’s update:- New mechanics: N.O.S.E. & W.I.G.;- Basic attacks no longer deals damage to invulnerable characters;- Jack Bulwark’s “Fractures” now have an upper limit — the opponent cannot be inflicted with more than 208 “Fractures”;- Added a new talent for King of the Legion, which will allow the hero to use another second chance (4th, to be exact). The change is aimed to balance the ratio of living/defeated legionnaires in the Dreadwhere;- Sarge’s “Dismissed!” ability may no longer be used on his shadow squad;- Sarge’s pushups now grant him stacks of “self-confidence”, which increase all of the hero’s attributes;- Wall jumps may now be interrupted by the opponent’s successful attack;- Now all content creators, such as the odyssey gaming, Shadow Fight, Shadow Citizen may freely use their recorded footage of the game to create videos;- Vacuumed the floors in the Void Room;- This update only contains two actual changes.

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