Heavy attack:
Damage increased.
Ranged attack:
Damage increased.
Shadow Beast’s ranged attack:
Damage increased;
The player regains control earlier.
Shadow Beast’s heavy attack:
Damage increased.
Shadow Beast’s kick:
Startup decreased;
Attack’s reach increased;
Damage increased.
Shadow Beast’s special attack:
Startup decreased;
First and second hit’s damage increased.
Shadow Beast’s spinning attack:
First hit’s block pushback reduced;
Second hit’s block pushback increased.
Shadow Beast’s upper attack:
Damage increased.
Special attack:
Startup decreased.
Lower attack:
Startup decreased;
First hit’s damage increased;
First hit’s pushback upon landing the hit increased;
First hit’s block pushback increased;
Second hit’s damage increased;
Second hit’s pushback upon landing the hit increased;
Second hit’s block pushback increased;
Upper attack:
The player regains control earlier upon cancelling the attack after the first hit;
Opponent’s reaction upon successfully landing the first hit adjusted;
Opponent reaction upon blocking the first hit adjusted;
Opponent reaction upon blocking the second hit adjusted.
Special attack:
Damage reduced for 3rd, 4th and 5th hits;
“Shadow Suppression” talent:
Effectiveness reduced.
“Radical Neutralization” talent:
Effectiveness reduced.
“Painful Neutralization” talent:
Damage reduced.
Upper attack:
Unbreakability interval starts later.
“Blossoming Recklessness” weapon:
Defense: 7 → 3
Attack: 7
“Fate of Resistance” talent:
Effectiveness reduced.
“Eternal Stubbornness” talent:
Effectiveness reduced for charges past 20.
“The Abomination” weapon, “Shadow Ripper” form:
The player regains control later upon cancelling the attack after the first hit;
Opponent reaction upon blocking the second hit adjusted.