
Rifters, today is the first Early Access Patch for Lost Rift! Patch 1 addresses the most common pain points our community has raised and focuses on making Lost Rift more rewarding, consistent, and enjoyable. Many of these changes come directly from your feedback, and our goal is simple: to make every expedition, survival encounter, and crafting session feel smoother, fairer, and more fun.
This patch delivers a balance overhaul to nearly every aspect of survival gameplay. Core systems like stamina, hydration, and crafting have been rebalanced, making food and resource management more meaningful. Salvaging and the furnace now yield more rewarding and logical outputs. Combat pacing has been tuned, with axes hitting harder, universally improved armor (damage reduction, durability, and cost), and healing kits applying faster for more intense combat encounters. Weapons have also had their durability rebalanced. Extraction gameplay has been made more dynamic and fair, with larger extraction zones, faster evacuation timers, focused loot themes, and improved extraction zone cover.
Full rebalance of consumables' effect on stamina and hydration. In most cases, it has increased, and the role of food should be more apparent
Furnace and Salvage Station yield rebalanced
Higher rarity weapons and armor now yield more iron bars from the furnace
More bolts, nuts, and scraps are now required for a single ingot from the furnace
Increased yield of gun parts from higher-tier weapons in Salvage Station
Increased yield of various resources from the Salvage Station
Axe damage rebalance - axes and metal axes are now much more dangerous in melee combat:
Tree health has been updated as well to match axes' increased damage
Armor damage reduction, durability, and cost rebalanced:
Durability of crafted and looted armor increased significantly
Durability of AI enemies' armor lowered considerably
Damage reduction of basic hats increased
Damage reduction of Goat Helmet increased
Weapon durability rebalanced and standardized:
In most cases, durability was increased. However, in a few instances, durability was decreased, most notably with assault rifles
Durability bars may be misleading for armor and weapons, make it seem like durability has decreased. However, it has been updated to accommodate the new, increased max values. Your item's durability before the update is the same durability post-update
Repair costs have been rebalanced
First Aid Kit, Survival Kit, and Revival Kit healing time has been reduced to 2 seconds after application, to make them more useful
Revival Kit rarity changed from 5 (legendary) to 3 (rare)
Scientific Report 34 rarity changed from 4 (epic) to 3 (rare)
Wade's trades have been fully rebalanced
Combat Crossbow and Metal Axe have been removed from her trades
Updated Sophie’s trades to accommodate the Revival Kit
Updated the Medical Station crafting recipe cost
Added new Salvage Station recipes:
Electronic Components → Wires
RFID → Electronic Components
Walkie-talkie → Electronic Components
CO Detector → Metal Scrap
Power Brick → Electrical Wires
Large Battery → Sulfuric Salt
Screwdriver → Metal Scrap
Water Filter → Mason Jar
Control Relay → Wires
Antique Globe → Metal Scrap
Antique Clock → Metal Scrap
Added new Furnace recipe:
Large battery → Lead Ingot
New Weapon Bench recipe:
Rust Remover
Tree Sap is now more useful and part of more crafting recipes
Reduced the size of some healing items in the inventory
Metal Chests now unlock when obtaining iron ingots, instead of building the textile bench
Increased inventory size of Scrap Metal Chest and Sturdy Metal Chest
Increased inventory size of some Backpacks
Increased drop chance of decor items
Increased the drop chance of RFID from looting
Electrical Wires now drop in higher numbers when looting
Decreased the amount of bullets that can be found on killed Outcasts and in containers
Increased furnace melting time to 90 seconds
Lowered the iron ore to iron ingot ratio to 1:1
Extraction zone areas on Western Island have been increased to allow more opportunity for extracting players to extract successfully
Added additional cover around the Extraction zones
Decreased the extraction countdown to 7 seconds, allowing players to extract more quickly
Western Island will no longer have locked safes behind locked doors
Increased loot within locked rooms on Western Island
Loot on Western Island has been significantly rebalanced and more focused
Locked rooms will now focus on specific item types (example: a room may be entirely weapons and ammo chests in the room, or healing items, or general resources, but not a combination of all)
POIs are more focused on having natural or technological resources, based on the theme of the location
Removed utility boxes from Outcast camps
Removed Outcast chests in OpVic stations
Loot chests are now named to be distinguishable by what they contain
Fixed players being unable to spectate enemy players on Western Island when all teammates died. The player will now only be returned to the summary screen from the spectate screen if all players in the current expedition have extracted
Outcasts are now less likely to shoot at downed players
Reduced the range in which Outcasts can hear footsteps and foliage rustling caused by the player
Reduced Hyena's smell range from 50m to 10m
Outcast Marksman Boss’s rifles will now drop with randomized durability
Fixed a structure support issue that caused wooden Storage Chests to be deleted on server load
Storage chests can now be placed directly on walls
Camp Comfort values for decor have been adjusted for multiple items, allowing more of them to be placed, but with reduced individual bonuses
Fixed an issue with building that stopped wall pieces from being rotated
Fixed a support structure issue where player-built structures were not appropriately destroyed after all support had been destroyed
Added two new decor items: Baseball Trophy and Antique Globe
Updated the Framed Picture to be the same image in the inventory as it is when placed
Changed the crafting cost of the Rug to no longer require Treated Wood
Updated firearm textures for pistols, rifles, and shotguns
Added new visuals for ammo boxes
Fixed the visual effects for Contaminated Outcasts
Fixed the hair shader for dead bodies and Outcasts
Visual polish to multiple clothing and armor items: Soldiers Helmet, Military Hat, Flat Brim Hat, Straw Hat, Plague Doctor Mask, Hunter's Hat, Hipster Glasses, Rounded Glasses, Incognito Glasses, Star Glasses, Eyepatch
Added different types of Kebab meat (raw, cooked)
Updated the Revival Kit to a yellow to match UI icons
Made improvements to the character pose on the main menu
Corrected the Hunter's Rags and Bruiser's Shirt from having the wrong models
Corrected pants materials being incorrect for almost all pants in the game
Fixed Surinam Cherries from appearing wonky when on the ground
Removed a placeholder asset from Vlad's trading options
Changed certain trees and the general environment to have improved hitboxes, particularly the large trees, which had hitboxes that were not accurate to their shape
Move the player spawn location to be on land by the dock, to prevent players from becoming stuck inside the dock
Added hidden keys around the Pioneers’ Landing (can you find them?) - look high and low!
Fixed a hole in the ground terrain in F4 near the cave on Pioneers’ Landing
Updated mines visuals
Fixed an issue where the player could see under the map while swimming
Fixed an area where the player was able to walk through rocks
Fixed multiple issues with Outcasts' buildings placed on Western Island
Fixed an issue where loot drops could fall through the floor when harvesting hyenas at the entrance to the Hyena cave
Updated visibility in Fynn's hideout so loot is more apparent
Removed non-interactable sticks from Pioneers’ Landing starting area
Fixed collision on some rocks on Pioneers’ Landing
Added proper collision to the green beam in the bunker
Fixed an issue where players could not vault over horizontal pillars
Fixed misplaced assets in the bunker near the Comms arena on Western Island
Fixed an invisible collision blocking the entrance of the cave near the plane crash on Pioneers’ Landing
Fixed a visual issue where a black rectangle was present on the tents on Western Island
Added a missing chopped asset to the leafy tree trunk
Improved the collision on the rock bridge leading to Port from Western Island C8
Fixed an issue where AI buildings would set themselves on fire, such as Western Village
Fixed an issue with waves appearing stretched near waterfalls
Fixed a floating tree stump on Western Island H5
Medical Chest in Harbor can no longer be reached without unlocking the door
Rocks on the beach now drop 1-3 stones instead of just one
Updated the medkit animation to include the first-person player reviving their teammate using a syringe
Fixed the revolver animation, which caused the player's wrist to snap unnaturally during recoil
Updated Hyena movement animations
Fixed the Outcast Berserker running animation
Improved animation when eating food and then transitioning to idle
Fixed an issue where the shotgun animation was inaccurate, and loading additional ammo that was not counted by the game
Fixed a performance issue that occurred when building for an extended period of time
Fixed an issue where the torch effects would play in the world even when the torch was not equipped
Prevented some raid nests from activating when Survivors are not recruited
Fixed an issue where inactive raiders were not despawning as intended
Fixed an audio clipping issue that occurs when being shot in the helmet while in inventory
Improved audio performance on Pioneers’ Landing
Fixed an issue with crackling audio at the West Village Outpost on Western Island
Added and/or fixed aiming down sights sound effects for multiple weapons
Fixed footsteps sound effects failing to play after dying
Fixed outdoor ambient audio from being heard in the bunker
Removed some voice lines from Wade during active combat
Fixed the jumping sound effect not playing properly when heard from a teammate's perspective
Added a temporary fix to limit how many quest notifications can queue for a player (4 main and 4 side quests). This is to address players who are experiencing multiple quest completion messages while playing
Fixed an issue where the scrollbar failed to scroll when cycling while in Build Mode
Fixed the Hyena Hijinks quest from completing at the wrong location
Fixed an issue where side quests after Outcast Outpost stopped giving quest completed notifications
Fixed an issue with the "A Strange Place" quest not updating after interacting with the Communication tower
Fixed the outline remaining around an item when browsing through the inventory using a gamepad
Changed the “A New Threat” side quest to mention Gun Parts instead of Weapon Parts
Multiple translation fixes
Fixed an issue where fall damage was ignored if the player jumped from an extremely tall height
Fixed an issue where some backpacks would get bigger when jumping.
Fixed an issue that caused the player to fly off ziplines and unintentionally kill themselves
Alpha Treebugs will now drop Treebug trophies as intended
Mango Jam now costs mango instead of mango jam
Alpha hyenas will now drop hyena trophies as intended
Increased the drop chance of the Ape trophy significantly
Added detection for falling through the ground. The game will now move the player to the nearest valid landscape location automatically
Addressed some cases of inventory loss when Expeditions are requested to shut down, such as during maintenance or some service interruptions
Addressed a disconnection on server load when camps contained a large number of chests/inventory items
Added alerts to the game to notify players of incoming maintenance events
Improved messaging when trying to join camps with players running a different version of the client
Improve rendering performance for the SteamDeck
Fixed display issues while in Build mode on SteamDeck
Fixed multiple text display issues for the SteamDeck
Fixed the Journal flickering and resizing on SteamDeck
Fixed the backpack slot icons overflowing off the screen when using a SteamDeck