In-game event

Lost Rift Early Access Patch 7

Lost Rift · published

Rifters, Welcome to Lost Rift Patch 7.

This update opens the doors to a brand-new location - Highpoint Institute on Locker Island, expands the story of Victoria, rebalances progression and loot, introduces new combat tuning, and delivers a large wave of UI, networking, and quality-of-life improvements.

New Location – Highpoint Institute

Highpoint Institute is now open.

Operation Victoria’s remote research center can now be explored in the middle of Locker Island. Alongside the new location, players will discover additional lore, new side quests, and major changes to enemy and boss encounters.

Boss Changes

  • Dr. Kumar has been moved from Galleon to Highpoint Institute

  • Hector has been moved from the Utility Station to Galleon

Loot & Economy

New Weapon

Trench Pump Action Shotgun

A new pump-action shotgun has been added.

The Trench delivers devastating close-range damage but comes with slower reload speeds and a more deliberate combat rhythm. We find it extremely satisfying to use and hope you will too!

New Weapon Modding features

  • Added DIY pistol sight to the Weapon Bench

  • Frontier Stock can now be unlocked through Jo's trades

New Camp Decorations

Five new collectible decorations can now be found as loot and placed in your camp:

  • Piggy Bank

  • Ducky Bank

  • Penguin Toy

  • Turtle Ornament

  • Squirrel Sculpture

Loot & Progression Balance

We have done an important rebalancing pass to better reward crafting stations progression and exploration.

  • Epic weapons can now be melted in the Furnace

  • Epic weapons now have updated visuals

  • Bolts and arrows no longer spawn in ammo boxes

  • Weapons, ammo, Healing items and armor drop rates are reduced in Expeditions

  • The durability of items found on Outcasts has been significantly reduced

  • Lead and Iron drop rates increased

  • Bonkey and Bogzilla loot drops increased

  • Metal Scrap drop rates increased

  • Wooden Beams no longer require String and now use Fiber instead

  • Cost of ammo trades and crafting lowered

AI & Enemy Balance

New Enemy Variants

  • Outcasts wearing Doctor and Scientist gear have been added to the enemy pool

Combat AI Rebalancing

  • Marksman target recognition and maximum shooting distance rebalanced

  • Outcast armor damage reduction rebalanced

  • Bruisers and Berserkers now have increased HP

  • Difficulty balance adjusted for Weather Station and Harbor

Combat Changes

DBNO Protection Window

Players now receive a 3-second invincibility window after entering DBNO and after being revived.

This protection only blocks damage from non-player sources. Other players can still deal damage immediately.

Weapon & Damage Tuning

  • Rusted Ammo damage over distance adjusted to improve the viability of Rare and Epic ammo

  • Extreme distance damage standardized and rebalanced on ammo

Quests & Story

New Story Content

  • Added new and updated side quests leading players into the Highpoint Institute

  • Added new Lore Notes covering the history and practices of Highpoint Institute

  • Added new onboarding quest dialogue, expanding the story of Victoria and the player’s arrival

Quest Fixes

  • Fixed an issue where some quest-related notes were not appearing for players

UI / UX Improvements

New Features

  • Added tracked item indicators for items related to the currently tracked quest

  • Added the ability to randomize character appearance during character creation

  • Added map legend to the map screen

  • Added new invite screen and quick invite flow

  • Weapon tooltips now display the weapon’s base ammo type

  • Added the ability to unload ammo from weapons directly in the inventory

  • Added max ammo clip size for equipped weapons on the HUD

  • Added hit markers when damaging AI or players

  • Crafting and refinement lists now display locked recipes that players have not yet discovered

  • Crafting and repair lists are now sorted by loot category

Updated Interfaces

  • Added a new version of the Salvage Station interface

  • Added a new server region selection menu displaying available regions and ping values

Navigation & Networking

  • Fixed multiple latency and rubber banding issues

Lighting & Performance

  • Optimized decorative lighting, allowing significantly higher placement counts without performance penalties

As always, thank you for playing Lost Rift and continuing to share your feedback with us. Your reports and suggestions continue helping us shape the future of the Rift.

See you on the islands.

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