
Rifters, Welcome to Lost Rift Patch 7.
This update opens the doors to a brand-new location - Highpoint Institute on Locker Island, expands the story of Victoria, rebalances progression and loot, introduces new combat tuning, and delivers a large wave of UI, networking, and quality-of-life improvements.
Highpoint Institute is now open.
Operation Victoria’s remote research center can now be explored in the middle of Locker Island. Alongside the new location, players will discover additional lore, new side quests, and major changes to enemy and boss encounters.
Dr. Kumar has been moved from Galleon to Highpoint Institute
Hector has been moved from the Utility Station to Galleon
A new pump-action shotgun has been added.
The Trench delivers devastating close-range damage but comes with slower reload speeds and a more deliberate combat rhythm. We find it extremely satisfying to use and hope you will too!
Added DIY pistol sight to the Weapon Bench
Frontier Stock can now be unlocked through Jo's trades
Five new collectible decorations can now be found as loot and placed in your camp:
Piggy Bank
Ducky Bank
Penguin Toy
Turtle Ornament
Squirrel Sculpture
We have done an important rebalancing pass to better reward crafting stations progression and exploration.
Epic weapons can now be melted in the Furnace
Epic weapons now have updated visuals
Bolts and arrows no longer spawn in ammo boxes
Weapons, ammo, Healing items and armor drop rates are reduced in Expeditions
The durability of items found on Outcasts has been significantly reduced
Lead and Iron drop rates increased
Bonkey and Bogzilla loot drops increased
Metal Scrap drop rates increased
Wooden Beams no longer require String and now use Fiber instead
Cost of ammo trades and crafting lowered
Outcasts wearing Doctor and Scientist gear have been added to the enemy pool
Marksman target recognition and maximum shooting distance rebalanced
Outcast armor damage reduction rebalanced
Bruisers and Berserkers now have increased HP
Difficulty balance adjusted for Weather Station and Harbor
Players now receive a 3-second invincibility window after entering DBNO and after being revived.
This protection only blocks damage from non-player sources. Other players can still deal damage immediately.
Rusted Ammo damage over distance adjusted to improve the viability of Rare and Epic ammo
Extreme distance damage standardized and rebalanced on ammo
Added new and updated side quests leading players into the Highpoint Institute
Added new Lore Notes covering the history and practices of Highpoint Institute
Added new onboarding quest dialogue, expanding the story of Victoria and the player’s arrival
Fixed an issue where some quest-related notes were not appearing for players
Added tracked item indicators for items related to the currently tracked quest
Added the ability to randomize character appearance during character creation
Added map legend to the map screen
Added new invite screen and quick invite flow
Weapon tooltips now display the weapon’s base ammo type
Added the ability to unload ammo from weapons directly in the inventory
Added max ammo clip size for equipped weapons on the HUD
Added hit markers when damaging AI or players
Crafting and refinement lists now display locked recipes that players have not yet discovered
Crafting and repair lists are now sorted by loot category
Added a new version of the Salvage Station interface
Added a new server region selection menu displaying available regions and ping values
Fixed multiple latency and rubber banding issues
Optimized decorative lighting, allowing significantly higher placement counts without performance penalties
As always, thank you for playing Lost Rift and continuing to share your feedback with us. Your reports and suggestions continue helping us shape the future of the Rift.
See you on the islands.