
Version beta 19 is now available for internal testers! It will appear as "d_1.10.0" as we are preparing Demo Two for release soon. If you are just keeping up with development from the outside. thank you for your support. Make sure to join the Discord to be a part of the conversation.
Balance
Base player movement speed has been reduced 800>750
The "Bleed" effect applied by shell weapons now prevents collecting health packs
Reduced Capacitor Rifle recharge time
Reduced Heavy Handguns primary fire projectile size
Increased Akimbo SMGs primary fire damage and melee range slightly
Features
Contest Mode has been expanded with "Missions" that reward additional Points
In the setup phase for rounds that do not have a Gold Event, players will be offered one of three Missions to choose from.
Each Mission has one Advanced and one Basic Objective.
The Advanced objective can be completed only once, and disappears after the round concludes regardless of whether it was completed.
Basic Objectives are kept between rounds, and are infinitely repeatable.
Complete Missions to earn Points on top of the match placement completion reward.
Missions are not active during rounds with Gold Events.
Added a round sequence overview widget to the Contest lobby
Added bot behavior for Gold events